Blangonga
Leader of a Blango pack, it is twice as large and recognized by its giant fangs and whiskers. It sends its pack to attack any trespassers. Its jumping power allows it great mobility in its home range of the snowy mountains.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
Hitzones from the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 292.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 70 | 70 | 75 | 30 | 5 | 15 | 0 | 0 |
| Body | 45 | 50 | 40 | 20 | 5 | 15 | 0 | 0 |
| Forelegs | 45 | 40 | 30 | 15 | 5 | 15 | 0 | 0 |
| Hind legs | 45 | 40 | 30 | 15 | 5 | 15 | 0 | 0 |
| Tail | 50 | 40 | 25 | 15 | 5 | 15 | 0 | 0 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 1,540 | 40% | 30% |
| Gathering Hall, low rank | 3,080 | 40% | 30% |
| Gathering Hall, high rank | 3,780 | 24% | 18% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 240 damage | 200 | 75 | 500 | 10 per 5 s |
| Paralysis | 10 s | 200 | 75 | 500 | 5 per 10 s |
| Sleep | 40 s | 150 | 50 | 350 | 5 per 10 s |
| Stun | 10 s | 100 | 50 | 300 | 5 per 10 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 350 |
| Body | 160 |
| Left leg | 150 |
| Right leg | 150 |
| Tail | 600 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 292. Freedom 2 has no G rank, so those rows are left out.