101Leafy researched the games.
Cephadrome
The alpha monster form of the Cephalos. Larger and armored with black scales, they fit the appearance of a leader perfectly. Their fins hold a paralyzing toxin.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 40 | 50 | 60 | 0 | 10 | 15 | 30 | 5 |
| Neck | 110 | 100 | 150 | 5 | 10 | 15 | 15 | 5 |
| Back | 100 | 90 | 150 | 0 | 12 | 20 | 17 | 5 |
| Belly | 120 | 130 | 100 | 0 | 15 | 15 | 20 | 5 |
| Tail | 60 | 50 | 60 | 0 | 10 | 10 | 15 | 5 |
| Wings | 40 | 50 | 60 | 0 | 10 | 10 | 15 | 5 |
| Legs | 35 | 30 | 35 | 0 | 15 | 10 | 20 | 5 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 747 | 20% | 10% |
| Gathering Hall, low rank | 1,680 | 20% | 10% |
| Village, high rank | 1,600 | 12% | 6% |
| Gathering Hall, high rank | 2,080 | 12% | 6% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 120 damage | 100 | 50 | 300 | 10 per 5 s |
| Paralysis | 15 s | 150 | 50 | 350 | 5 per 10 s |
| Sleep | 40 s | 110 | 25 | 210 | 5 per 10 s |
| Stun | 15 s | 100 | 50 | 300 | 5 per 10 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 100 |
| Neck | 80 |
| Body | 130 |
| Left wing | 100 |
| Right wing | 100 |
| Left leg | 170 |
| Right leg | 170 |
| Tail | 100 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 288. Freedom 2 has no G rank, so those rows are left out.