101Leafy researched the games.
Gypceros
A wyvern that can generate disorienting flashes of light when its prominent head crest is struck. Its rubbery hide resists damage and can ward off Shock Traps, while its spit carries a deadly venom. However, they are quite timid.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 30 | 80 | 100 | 50 | 20 | 0 | 20 | 10 |
| Neck | 50 | 25 | 50 | 30 | 10 | 0 | 10 | 10 |
| Back | 70 | 30 | 20 | 20 | 10 | 0 | 10 | 10 |
| Belly | 80 | 30 | 20 | 30 | 10 | 0 | 10 | 10 |
| Tail | 90 | 40 | 80 | 30 | 10 | 0 | 10 | 10 |
| Wings | 50 | 30 | 30 | 30 | 20 | 0 | 20 | 10 |
| Legs | 20 | 20 | 30 | 10 | 10 | 0 | 10 | 10 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 1,320 | 30% | 20% |
| Gathering Hall, low rank | 2,640 | 30% | 20% |
| Village, high rank | 2,400 | 18% | 12% |
| Gathering Hall, high rank | 3,240 | 18% | 12% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 240 damage | 200 | 50 | 400 | 10 per 5 s |
| Paralysis | 10 s | 150 | 50 | 350 | 5 per 10 s |
| Sleep | 40 s | 150 | 25 | 250 | 5 per 10 s |
| Stun | 10 s | 150 | 50 | 350 | 5 per 10 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 130 |
| Neck | 80 |
| Body | 150 |
| Left wing | 100 |
| Right wing | 100 |
| Left leg | 120 |
| Right leg | 120 |
| Tail | 80 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 252. Freedom 2 has no G rank, so those rows are left out.