101Leafy researched the games.
Khezu
Loathsome wyverns that live inside caves. Near blind, they detect their prey by smell. They are capable of generating electric shocks, which they use to paralyze their prey.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 45 | 60 | 90 | 40 | 5 | 0 | 5 | 5 |
| Neck | 60 | 50 | 70 | 30 | 5 | 0 | 5 | 5 |
| Body | 50 | 50 | 20 | 30 | 5 | 0 | 5 | 5 |
| Tail | 20 | 20 | 30 | 20 | 5 | 0 | 5 | 5 |
| Wings | 25 | 25 | 40 | 20 | 5 | 0 | 5 | 5 |
| Legs | 25 | 20 | 30 | 15 | 5 | 0 | 5 | 5 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 1,760 | 30% | 20% |
| Gathering Hall, low rank | 3,520 | 30% | 20% |
| Village, high rank | 3,200 | 18% | 12% |
| Gathering Hall, high rank | 4,320 | 18% | 12% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 60 damage | 110 | 75 | 410 | 10 per 5 s |
| Paralysis | 5 s | 200 | 75 | 500 | 5 per 15 s |
| Sleep | 40 s | 200 | 25 | 300 | 5 per 10 s |
| Stun | 5 s | 200 | 75 | 500 | 5 per 15 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 200 |
| Neck | 140 |
| Body | 200 |
| Left wing | 120 |
| Right wing | 120 |
| Left leg | 130 |
| Right leg | 130 |
| Tail | 90 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 320. Freedom 2 has no G rank, so those rows are left out.