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Khezu

Loathsome wyverns that live inside caves. Near blind, they detect their prey by smell. They are capable of generating electric shocks, which they use to paralyze their prey.

Hitzones

Damage the part takes, in percent. The higher the number, the weaker the spot.

PartCutImpactShotFireWaterThunderIceDragon
Head456090405055
Neck605070305055
Body505020305055
Tail202030205055
Wings252540205055
Legs252030155055

Health

Capture and limp are the share of health left.

QuestsBase healthCapture atLimps at
Village, low rank1,76030%20%
Gathering Hall, low rank3,52030%20%
Village, high rank3,20018%12%
Gathering Hall, high rank4,32018%12%

Status tolerance

Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.

StatusEffectFirst atThen +CapDrains
Poison60 damage1107541010 per 5 s
Paralysis5 s200755005 per 15 s
Sleep40 s200253005 per 10 s
Stun5 s200755005 per 15 s

Part durability

Damage a part takes before it flinches or breaks.

PartDamage
Head200
Neck140
Body200
Left wing120
Right wing120
Left leg130
Right leg130
Tail90

From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 320. Freedom 2 has no G rank, so those rows are left out.

Quests it appears in

Red Khezu