101Leafy researched the games.
Kirin
The Kirin is said to glow a faint blue, but so few have seen it that details are scarce. It is apparently capable of calling forth lightning at will. Kirin material is very valuable.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 45 | 40 | 60 | 15 | 15 | 0 | 10 | 5 |
| Body | 20 | 25 | 20 | 10 | 10 | 0 | 10 | 5 |
| Horn | 90 | 100 | 80 | 5 | 5 | 0 | 5 | 5 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 1,920 | ||
| Gathering Hall, low rank | 3,680 | ||
| Village, high rank | 3,200 | ||
| Gathering Hall, high rank | 4,320 |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 60 damage | 200 | 75 | 500 | 10 per 5 s |
| Paralysis | No effect | ||||
| Sleep | 40 s | 200 | 50 | 400 | 5 per 20 s |
| Stun | No effect | ||||
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Whole body | 200 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 236. Freedom 2 has no G rank, so those rows are left out.