Rajang
Ultra-aggressive creature that is rarely sighted and seldom survived. Survivors report it exhibits a strange attack. The Rajang is said to be a loner, and this isolated life has made it difficult to pin down its territorial leanings.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
Hitzones from the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 336.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 60 | 60 | 60 | 5 | 5 | 0 | 30 | 0 |
| Body | 45 | 50 | 45 | 0 | 5 | 0 | 15 | 0 |
| Forelegs | 45 | 40 | 40 | 0 | 5 | 0 | 15 | 0 |
| Hind legs | 45 | 40 | 40 | 0 | 5 | 0 | 15 | 0 |
| Tail | 50 | 40 | 30 | 0 | 5 | 0 | 20 | 0 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, high rank | 3,600 | 15% | 9% |
| Gathering Hall, high rank | 5,040 | 15% | 9% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 240 damage | 200 | 75 | 500 | 10 per 5 s |
| Paralysis | 10 s | 200 | 75 | 500 | 5 per 10 s |
| Sleep | 40 s | 150 | 100 | 550 | 5 per 10 s |
| Stun | 10 s | 100 | 50 | 300 | 5 per 10 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 500 |
| Body | 300 |
| Left leg | 350 |
| Right leg | 350 |
| Tail | 1,000 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 336. Freedom 2 has no G rank, so those rows are left out.