101Leafy researched the games.
Shen Gaoren
A giant Carapaceon with an equally giant monster's skull on its back. Prone to roaming and fiercely territorial, any intruders will be met with opposition, so nearby forts or towns must be warned of its presence.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
Hitzones from the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 258.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 38 | 40 | 40 | 20 | 5 | 20 | 5 | 20 |
| Body | 40 | 45 | 30 | 15 | 5 | 15 | 5 | 30 |
| Shell | 10 | 20 | 20 | 20 | 5 | 15 | 5 | 20 |
| Inside the shell | 80 | 90 | 80 | 20 | 5 | 15 | 5 | 70 |
| Arms | 20 | 20 | 20 | 20 | 5 | 15 | 5 | 20 |
| Claws | 10 | 20 | 20 | 20 | 5 | 15 | 5 | 20 |
| Legs | 32 | 37 | 25 | 20 | 5 | 15 | 5 | 20 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Gathering Hall, low rank | 18,000 | ||
| Village, high rank | 20,000 | ||
| Gathering Hall, high rank | 20,000 |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | No effect | ||||
| Paralysis | No effect | ||||
| Sleep | No effect | ||||
| Stun | No effect | ||||
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 400 |
| Body | 800 |
| Shell | 1,000 |
| Left foreleg | 500 |
| Right foreleg | 500 |
| Both claws | 880 |
| Left hind leg | 500 |
| Right hind leg | 500 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 258. Freedom 2 has no G rank, so those rows are left out.