101Leafy researched the games.
Shogun Ceanataur
A large Carapaceon with a giant monster's skull on its back. Its long, sharp pincers allow it to pierce volcanic bedrock and travel along ceilings. Sometimes, a precious and valuable pearl can be found inside its shell.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 45 | 55 | 35 | 10 | 10 | 35 | 20 | 0 |
| Body | 35 | 40 | 25 | 5 | 5 | 20 | 10 | 0 |
| Shell | 25 | 40 | 20 | 5 | 5 | 25 | 10 | 0 |
| Legs | 25 | 30 | 30 | 5 | 5 | 15 | 10 | 0 |
| Claws | 20 | 30 | 15 | 5 | 5 | 20 | 10 | 0 |
| Arms | 20 | 35 | 25 | 5 | 5 | 15 | 10 | 0 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 1,680 | 30% | 20% |
| Gathering Hall, low rank | 3,520 | 30% | 20% |
| Gathering Hall, high rank | 4,320 | 18% | 12% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 240 damage | 200 | 75 | 500 | 10 per 5 s |
| Paralysis | 10 s | 125 | 90 | 485 | 5 per 10 s |
| Sleep | 30 s | 150 | 50 | 350 | 5 per 10 s |
| Stun | 10 s | 100 | 75 | 400 | 5 per 10 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 150 |
| Body | 150 |
| Shell | 200 |
| Arms | 100 |
| Left claw | 150 |
| Right claw | 100 |
| Left leg | 200 |
| Right leg | 180 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 262. Freedom 2 has no G rank, so those rows are left out.