101Leafy researched the games.
Tigrex
A flying wyvern that maintains its primitive origins. Prone to violence, it possesses incredible ferocity thanks to its four limbs, claws, and jaw. Inhabits a wide area, it has even been spotted hunting Popo in the mountains.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 75 | 65 | 40 | 0 | 15 | 30 | 5 | 20 |
| Neck | 50 | 50 | 25 | 0 | 10 | 20 | 5 | 15 |
| Belly | 25 | 30 | 20 | 15 | 15 | 25 | 10 | 15 |
| Back | 45 | 40 | 25 | 0 | 15 | 25 | 10 | 5 |
| Tail | 35 | 30 | 15 | 0 | 5 | 15 | 0 | 15 |
| Forelegs | 25 | 20 | 30 | 0 | 15 | 20 | 10 | 15 |
| Hind legs | 40 | 45 | 40 | 0 | 5 | 10 | 0 | 5 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 1,960 | 22% | 12% |
| Gathering Hall, low rank | 4,600 | 22% | 12% |
| Gathering Hall, high rank | 5,600 | 13% | 7% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 240 damage | 150 | 75 | 450 | 10 per 5 s |
| Paralysis | 10 s | 150 | 75 | 450 | 5 per 10 s |
| Sleep | 180 s | 150 | 75 | 450 | 5 per 10 s |
| Stun | 10 s | 120 | 75 | 420 | 5 per 10 s |
Part durability
Damage a part takes before it flinches or breaks.
| Part | Damage |
|---|---|
| Head | 180 |
| Neck, belly | 160 |
| Back | 150 |
| Left foreleg | 180 |
| Right foreleg | 180 |
| Left hind leg | 140 |
| Right hind leg | 140 |
| Tail | 160 |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 280. Freedom 2 has no G rank, so those rows are left out.