101Leafy researched the games.
Velocidrome
The alpha monster that leads a Velociprey pack. They are larger and have a more prominent crest. Highly territorial, but will retreat to a safe place when injured to recover.
Hitzones
Damage the part takes, in percent. The higher the number, the weaker the spot.
| Part | Cut | Impact | Shot | Fire | Water | Thunder | Ice | Dragon |
|---|---|---|---|---|---|---|---|---|
| Whole body | 100 | 100 | 100 | 50 | 50 | 50 | 60 | 10 |
Health
Capture and limp are the share of health left.
| Quests | Base health | Capture at | Limps at |
|---|---|---|---|
| Village, low rank | 408 | 30% | 20% |
| Gathering Hall, low rank | 840 | 30% | 20% |
| Village and Gathering Hall, high rank | 1,080 | 18% | 12% |
Status tolerance
Build-up needed before the status takes hold. Each time it does, the next one needs more, up to the cap. Build-up drains over time.
| Status | Effect | First at | Then + | Cap | Drains |
|---|---|---|---|---|---|
| Poison | 120 damage | 100 | 25 | 200 | 10 per 5 s |
| Paralysis | 10 s | 80 | 15 | 140 | 5 per 20 s |
| Sleep | 15 s | 70 | 15 | 130 | 5 per 20 s |
| Stun | 10 s | 80 | 15 | 140 | 5 per 20 s |
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 197. Freedom 2 has no G rank, so those rows are left out.