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ComrdGuide

PointsSkill
+10Comrade Guidance
+15ComradGuidance&Trade

A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.

Armor

Armor that gives points to ComrdGuide, highest first.

NamePartRarityPoints
Comrade PiercingHead5+15
Black Belt Tasset XWaist10+3
Black Belt Coat XWaist10+3
Black Belt Mail XBody10+1
Black Belt Vest XBody10+1

Decorations

Decorations that give points to ComrdGuide.

NameSlotsPoints
Cat Guide Jewel1+2