101Leafy researched the games.
Faint
| Points | Skill |
|---|---|
| -10 | Faint Duration[×2] |
| +10 | Faint Prob Halved |
| +15 | Faint Negated |
A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.
Armor
Armor that gives points to Faint, highest first.
Decorations
Decorations that give points to Faint.
| Name | Slots | Points |
|---|---|---|
| Anti-Faint Jewel | 2 | +3 |
| Steadfast Jewel+ | 1 | +2 |
| Steadfast Jewel | 1 | +1 |
| Antidote Jewel | 1 | -1 |
| Feel Good Jewel | 1 | -1 |
| Melt-Proof Jewel | 1 | -1 |
| Antivenin Jewel | 2 | -1 |
| SpeedyRecvrJewel | 2 | -1 |
| Anti-Thaw Jewel | 2 | -1 |