101Leafy researched the games.
Potential
| Points | Skill |
|---|---|
| -10 | Worry |
| +10 | Adrenaline +1 |
| +15 | Adrenaline +2 |
A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.
Armor
Armor that gives points to Potential, highest first.
Decorations
Decorations that give points to Potential.
| Name | Slots | Points |
|---|---|---|
| Crisis Jewel | 3 | +4 |
| Pinch Jewel | 2 | +3 |
| Danger Jewel | 1 | +1 |
| Artisan Jewel | 1 | -1 |
| Master Jewel | 3 | -2 |