Lagiacrus

Leviathans that exist at the top of the aquatic food chain. They have appeared in the waters of the Scarlet Forest, drawn in by its fertile environment.
Leviathans that exist atop the vast aquatic food chain. Lagiacrus generate electricity via their hides to store in their spinal organs, and are capable of discharging a current strong enough to boil the seawater around them. They have been sighted fighting other monsters in the Scarlet Forest, presumably drawn in from other regions in search of prey and more fertile environs.
The glow of a Lagiacrus's shockspikes are proportional to the amount of electricity they gradually store while attacking. Notably, a brightly glowing shockspike when they are submerged is a good indicator that an intense electrical attack is soon to follow. Attacking and destroying the shockspike has proven to be an effective countermeasure for reducing Lagiacrus's ability to build electric charge, and should be prioritized.
| Species | Leviathan |
|---|---|
| Known Habitats | Scarlet Forest |
| Recommended Elemental Attack | |
| Health | 5,600 |
| Tempered Monsters | Tempered Lagiacrus |
Hitzones
| Part | Severing | Blunt | Ranged | Fire | Water | Thunder | Ice | Dragon | Stun |
|---|---|---|---|---|---|---|---|---|---|
| Head | 45 | 45 | 45 | 15 | 0 | 0 | 10 | 10 | 100 |
| Neck | 24 | 38 | 15 | 10 | 0 | 0 | 5 | 5 | 0 |
| Chest | 55 | 45 | 35 | 10 | 0 | 0 | 10 | 10 | 0 |
| Back | 45 | 45 | 15 | 25 | 0 | 0 | 15 | 15 | 0 |
| Torso | 25 | 25 | 20 | 5 | 0 | 0 | 5 | 5 | 0 |
| Foreleg | 25 | 25 | 10 | 10 | 0 | 0 | 5 | 5 | 0 |
| Hind Leg | 38 | 38 | 30 | 10 | 0 | 0 | 5 | 5 | 0 |
| Tail | 30 | 35 | 20 | 20 | 0 | 0 | 10 | 10 | 0 |
Breakable
| Head | Breakable |
| Back | Breakable |
| Foreleg | Breakable |
| Tail | Severable |
Rewards: High Rank
Carving
| Item | Quantity | Chance |
|---|---|---|
| 1 | 23% | |
| 1 | 22% | |
| 1 | 18% | |
| 1 | 13% | |
| 1 | 11% | |
| 1 | 11% | |
| 1 | 2% |
Carving (Rotten Monster Carcass)
| Item | Quantity | Chance |
|---|---|---|
| 1 | 40% | |
| 1 | 30% | |
| 1 | 30% |
Carving (Severed Part)
| Item | Quantity | Chance |
|---|---|---|
| 1 | 100% |
Carving (Rotten Severed Part)
| Item | Quantity | Chance |
|---|---|---|
| 1 | 60% | |
| 1 | 40% |
Broken Part Rewards (Head)
| Item | Quantity | Chance |
|---|---|---|
| 1 | 100% |
Broken Part Rewards (Back)
| Item | Quantity | Chance |
|---|---|---|
| 1 | 100% |
Broken Part Rewards (Foreleg)
| Item | Quantity | Chance |
|---|---|---|
| 1 | 100% |
Wound Destroyed Reward
| Item | Quantity | Chance |
|---|---|---|
| 1 | 50% | |
| 1 | 50% |
Target Rewards
| Item | Quantity | Chance |
|---|---|---|
| 1 | 8% | |
| 1 | 22% | |
| 1 | 20% | |
| 1 | 18% | |
| 1 | 15% | |
| 1 | 8% | |
| 1 | 8% | |
| 1 | 1% |
Tempered Wound Destroyed Reward
| Item | Quantity | Chance |
|---|---|---|
| 1 | 85% | |
| 1 | 15% |