Ammo and shelling
Every bowgun ammo with how many light and heavy bowguns load it and the biggest clip, what each shot does, the coatings with how many bows take them, and the gunlance shelling numbers.
Ammo
| Ammo | Light Bowgun | Heavy Bowgun | Largest clip |
|---|---|---|---|
| Normal S Lv1 | 68 | 43 | 9 |
| Normal S Lv2 | 68 | 46 | 9 |
| Normal S Lv3 | 47 | 36 | 12 |
| Pierce S Lv1 | 60 | 32 | 6 |
| Pierce S Lv2 | 42 | 31 | 6 |
| Pierce S Lv3 | 25 | 20 | 6 |
| Pellet S Lv1 | 50 | 18 | 6 |
| Pellet S Lv2 | 32 | 20 | 6 |
| Pellet S Lv3 | 20 | 14 | 6 |
| Crag S Lv1 | 55 | 27 | 3 |
| Crag S Lv2 | 46 | 25 | 3 |
| Crag S Lv3 | 23 | 20 | 3 |
| Clust S Lv1 | 32 | 25 | 3 |
| Clust S Lv2 | 23 | 29 | 3 |
| Clust S Lv3 | 10 | 17 | 3 |
| Flaming S | 52 | 29 | 6 |
| Water S | 30 | 18 | 6 |
| Thunder S | 32 | 18 | 6 |
| Freeze S | 19 | 8 | 6 |
| Dragon S | 5 | 7 | 2 |
| Recov S Lv1 | 56 | 23 | 3 |
| Recov S Lv2 | 58 | 21 | 3 |
| Poison S Lv1 | 49 | 26 | 4 |
| Poison S Lv2 | 50 | 28 | 2 |
| Para S Lv1 | 43 | 20 | 4 |
| Para S Lv2 | 42 | 16 | 2 |
| Sleep S Lv1 | 47 | 19 | 3 |
| Sleep S Lv2 | 46 | 15 | 1 |
| Tranq S | 68 | 46 | 2 |
| Paint S | 68 | 46 | 2 |
| Demon S | 48 | 13 | 1 |
| Armor S | 47 | 10 | 1 |
Shots
| Ammo | Power (2nd G) | Element or effect | Hits | Carry limit | Reload | Recoil |
|---|---|---|---|---|---|---|
| Normal S Lv1 | 6 | 1 | 255 | 5 | 8 | |
| Normal S Lv2 | 12 | 1 | 99 | 6 | 9 | |
| Normal S Lv3 | 10 | 4 | 99 | 7 | 10 | |
| Pierce S Lv1 | 10 | 3 | 60 | 6 | 10 | |
| Pierce S Lv2 | 9 | 4 | 50 | 7 | 10 | |
| Pierce S Lv3 | 8 | 5 | 40 | 8 | 11 | |
| Pellet S Lv1 | 5 | 3 | 60 | 5 | 10 | |
| Pellet S Lv2 | 5 | 4 | 60 | 6 | 10 | |
| Pellet S Lv3 | 5 | 5 | 60 | 7 | 11 | |
| Crag S Lv1 | 3+20 | Fire 30 | 1 | 9 | 7 | 11 |
| Crag S Lv2 | 3+30 | Fire 45 | 1 | 9 | 8 | 12 |
| Crag S Lv3 | 3+40 | Fire 60 | 1 | 9 | 9 | 13 |
| Clust S Lv1 | 6+32×3 | Fire 2×3 | 1 | 3 | 8 | 13 |
| Clust S Lv2 | 6+32×4 | Fire 2×4 | 1 | 3 | 9 | 14 |
| Clust S Lv3 | 6+32×5 | Fire 2×5 | 1 | 3 | 10 | 14 |
| Flaming S | 7 | Fire 45 | 1 | 60 | 6 | 10 |
| Water S | 5 | Water 15 | 3 | 60 | 6 | 10 |
| Thunder S | 5 | Thunder 15 | 3 | 60 | 6 | 10 |
| Freeze S | 5 | Dragon 15 | 3 | 60 | 6 | 10 |
| Dragon S | 1 | Ice 64 | 5 | 3 | 9 | 13 |
| Recov S Lv1 | Health 30 | 12 | 7 | 11 | ||
| Recov S Lv2 | Health 50 | 12 | 9 | 13 | ||
| Poison S Lv1 | 10 | Poison 25 | 1 | 12 | 7 | 11 |
| Poison S Lv2 | 15 | Poison 50 | 1 | 8 | 9 | 13 |
| Para S Lv1 | 10 | Paralysis 25 | 1 | 12 | 7 | 11 |
| Para S Lv2 | 15 | Paralysis 50 | 1 | 8 | 9 | 13 |
| Sleep S Lv1 | 0 | Sleep 25 | 1 | 12 | 7 | 11 |
| Sleep S Lv2 | 0 | Sleep 50 | 1 | 8 | 9 | 13 |
| Tranq S | 0 | 1 | 8 | 8 | 11 | |
| Paint S | 0 | 1 | 99 | 7 | 11 | |
| Demon S | Attack +3 | 5 | 7 | 11 | ||
| Armor S | Defense bonus +10 | 5 | 7 | 11 |
Carry limit, reload and recoil are Freedom 2's own values. Reload and recoil are the shot's base: the bowgun's own reload and recoil and the skills are taken off them, and the lower the result, the faster the reload or the lighter the recoil. Power, element and hits come from the guide for Portable 2nd G, which raised shot power by about 15% and kept the element values, so Freedom 2's power is lower than the column. Crag and Clust power is the shot plus its fixed blast, for Clust each bomblet.
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 173.
Usable Coating
| Usable Coating | Bow |
|---|---|
| Power Coating | 45 |
| Poison Coating | 41 |
| ParalysisCoating | 36 |
| Sleep Coating | 33 |
Shelling
| Shelling | Level | Shells | Blast | Fire | Sharpness used |
|---|---|---|---|---|---|
| Normal Type | 1 | 5 | 12 | 4 | 3 |
| Normal Type | 2 | 5 | 15 | 5 | 3 |
| Normal Type | 3 | 5 | 18 | 6 | 3 |
| Long Type | 1 | 3 | 18 | 9 | 4 |
| Long Type | 2 | 3 | 22 | 11 | 4 |
| Long Type | 3 | 3 | 28 | 14 | 4 |
| Spread Type | 1 | 2 | 24 | 6 | 7 |
| Spread Type | 2 | 2 | 32 | 8 | 7 |
| Spread Type | 3 | 2 | 40 | 10 | 7 |
| Wyvern's Fire | 1 | 30 | 10 | 20 | |
| Wyvern's Fire | 2 | 36 | 12 | 20 | |
| Wyvern's Fire | 3 | 42 | 14 | 20 |
Blast is fixed damage, fire is the fire part of each shell. Wyvern's Fire hits four times with these numbers for each hit. The book is for Portable 2nd G, which added levels 4 and 5; Freedom 2 has levels 1 to 3.
From the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 170.