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Kut-Ku Jewel

Japanese name: 怪鳥の秘玉 (Monster Hunter Portable 2nd G official guidebook, Enterbrain, 2008, pp. 954–1045).

A rarely formed jewel from inside a Kut-Ku. An ultimate item. (Treasure)

From the guide book

Carving

Carve a monster you have slain to get claws, hides, and other materials. Collecting them is one of the great pleasures of a hunter's life; each monster's page shows what it gives. Small monsters and some mid-sized ones vanish a set time after they fall, so if you want their materials, carve at once. Also keep in mind that a captured monster cannot be carved.

Dropped items

When certain conditions are met, a large monster has a 50% chance to drop an item. It is one more way to get items from monsters, and the conditions differ for each monster. Since a drop can be a rare item, it is worth going for. You can pick up a drop only once per quest. If you leave it, it vanishes after a minute, but the monster may drop again when the condition is met, so there is no need to rush.

Our translation of the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 141.

How Treasure Hunters Quests work

In a Treasure Hunters Quest, Treshi, an old man who travelled the world in search of treasure until the age of 300, asks the hunters of Pokke Village for help. You use the full 20-minute time limit to run all over the field and earn points by delivering the treasure you find to Treshi. To clear the quest you only need items worth 2000 points, but getting high-scoring Rare Treasure or aiming for a top score takes a careful plan and no wasted moves. Treasure comes from gathering and from carving monsters. Gathering also turns up items that help in the hunt, but you cannot take them home after the quest, so use them up freely while it lasts.

Our translation of the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 592.

Earning treasure points

Deliver to Treshi the treasure you gather in the field or carve from monsters during the quest, and your treasure points add up. The harder an item is to get, the more points it tends to be worth. (…) Treasure: 100 to 8000 points. Rare Treasure: 1000 to 20000 points, and it is recorded on your Guild Card.

Our translation of the Monster Hunter Portable 2nd G official guidebook (Enterbrain, 2008), p. 593.

Rarity8
Carry limit1
Buy18,000z

From monsters

MonsterMethodRankChance
Yian Kut-KuDropped itemTreasure Hunts10%
Yian Kut-KuBody carveTreasure Hunts2%