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Duramborosドボルベルク

Brute Wyvern ・ 尾槌竜

Duramboros in the page header of the guidebook
Duramboros. 公式ガイドブック (Enterbrain, 2011), p. 430

A Brute Wyvern with a tail that ends in a hammer-like lump, true to its name, the "tail hammer wyvern." It feeds on fallen and dead trees, and the huge tail also seems to be used to knock trees down. One theory holds that the humps on its back are an energy store.

A brute wyvern with a hammer-like lump on its tail. The hump on its back is thought to be its energy store.

モンスター&クエストデータ知識書 (Capcom, 2011), p. 64

Monster data

Danger★★★★★★
Base health★★★★★
SizeSmall 1880.28 or lessBig 2402.58 or moreKing 2569.72 or more
StaminaVillage ★★★★Gathering Hall ★★★★
When enragedAttack △△Defense △Speed △
AilmentsPoison ◎Paralysis ○Sleep ◎Stun ○Exhaust △
ItemsFlash Bomb ◎Sonic Bomb ×Pitfall Trap ◎Shock Trap ◎Meat ×Dung Bomb ○
CarvesBody x4Tail x1Mining x11

More stars means more danger and more health. Red stars mean health past the top of the five-star scale, or very high stamina. Under When enraged, △ is a rise (more △ for a bigger one), ▼ a drop, and - no change. Ailments and items run from ◎ (works well) through ○ and △ to × (works poorly), and - means no effect.

Breakable parts

Flinching and hitzones

PartCutImpactShotFireWaterIceThunderDragonStun
Head○(○)△(△)○(○)△(△)×(×)×(×)△(△)×(×)○(○)
Horn△(△)△(△)△(△)○(○)△(△)△(△)○(○)-(-)◎(◎)
Torso○(○)○(○)○(○)△(△)×(×)△(△)△(△)△(△)-(-)
Hump◎(◎)◎(◎)○(◎)△(○)×(△)△(△)-(×)△(△)-(-)
Foreleg○(○)○(○)○(○)△(△)-(-)△(△)△(△)△(△)-(-)
Hind leg○(○)○(○)○(○)△(△)-(-)△(△)×(×)×(×)-(-)
Tail○(○)○(○)◎(◎)△(△)×(×)×(×)×(×)△(△)-(-)
Tail tip△(△)○(○)○(○)△(△)×(×)△(△)×(×)△(△)-(-)
PartFlinch
Head○
Torso△
Hump△
Foreleg○
Right hind leg○
Left hind leg○
Tail○
Tail tip○

Values in brackets are after the hump is broken. A hitzone near ◎ takes damage well and one near × hardly at all, and - takes none. Stun is how easily impact attacks stun it there. Flinch runs from ◎ (flinches easily) to × (hardly ever).

Attacks

AttackDamageGuard breakStunStamina use
Roar (large)-Mid--
Charge (dash)HighMidMidMid
Horn swing comboHighHighMidHigh
Tail slam comboHighHighHighMid
Big spin (stomp)HighHighHighHigh
Tail slamHighHighHigh-
TackleMidHighMidMid
Tail pull-outMidMidMid-
Stomp (single)HighHighHighHigh
Side jump (single)HighHighHighMid
High rank only
AttackDamageGuard breakStunStamina use
Tail slam into tail sweep (first half)HighHighHigh-
Tail slam into tail sweep (second half)HighHighHigh-

Brackets after the damage give its element or status. Damage is the health the hunter loses. Guard break is how hard the attack pushes through a guard, and stun is how much it builds toward stunning the hunter. Stamina use is what the attack costs the monster. The levels are Low, Mid, and High; - means none.

Materials

Village and Gathering Hall, low rank
HowPartMaterialChance
Break rewardHornDuramboros Horn★★★★★
HornDuramboros Carapace★★★
HumpDuramboros Hump★★★★
HumpDuramboros Moss Shell★★★
HumpDuramboros Carapace★★
CarveBodyDuramboros Carapace★★★★
BodyDuramboros Moss Shell★★★
BodyDuramboros Hump★★
BodyDuramboros Tailbone★
TailDuramboros Tail Shell★★★★★
TailDuramboros Carapace★★
TailDuramboros Tailbone★
Capture rewardDuramboros Moss Shell★★★
Duramboros Hump★★★
Duramboros Carapace★★
Duramboros Horn★★
Duramboros Tailbone★
DropWyvern Tear★★★★★
Duramboros Moss Shell★★
Duramboros Hump★
Mining2Duramboros Tail Shell★★★★★
Duramboros Carapace★★
Duramboros Tailbone★

More stars means the material is easier to get. Red ★★★★★ marks one that is especially easy to get, and a red ★ one that is especially hard.

1 After the first tail tip break, it can be mined only while the tail tip is stuck in the ground

2 While the tail is stuck in the ground

Quests

Gathering Hall, high rank

Drinks

Training

Hunting grounds

Misty PeaksFlooded ForestArena