A herbivorous, deer-like monster. Valued for their horns, they tend to run away at the first hint of danger. They are also hunted for their meat, which is chewy but flavorful.
How much of an attack's damage each part takes, out of 100. Flinch is the damage a part takes before the monster flinches.
Attacks
Name
Damage
Guard power
Stun
Also
Horn jab
15
11
1
-
Hop
10
9
1
-
Damage is for the Village Elder's quests. In the Gathering Hall small monsters other than the Dromes hit 5% harder in low rank, 20% in high rank, and 60% in G rank; every other monster hits 20%, 50%, and 180% harder. Stun builds up: 100 within a short time leaves the hunter dizzy.