Loathsome wyverns that live inside caves. Near blind, they detect their prey by smell. They are capable of generating electric shocks, which they use to paralyze their prey.
How much of an attack's damage each part takes, out of 100. Flinch is the damage a part takes before the monster flinches.
Attacks
Name
Damage
Guard power
Stun
Also
Neck-stretch bite
55
40
10
-
Right tail spin
50
30
20
-
Flying tackle
50
40
10
-
Ceiling drop
60
40
10
-
Body discharge
55
40
10
-
Roar (large)
0
40
0
-
Wind pressure (small)
0
10
0
-
Spit
25
10
30
can't be guarded
Electric breath
80
Thunder 9
30
can't be guarded
Damage is for the Village Elder's quests. In the Gathering Hall small monsters other than the Dromes hit 5% harder in low rank, 20% in high rank, and 60% in G rank; every other monster hits 20%, 50%, and 180% harder. Stun builds up: 100 within a short time leaves the hunter dizzy.
How much of an attack's damage each part takes, out of 100. Flinch is the damage a part takes before the monster flinches.
Attacks
Name
Damage
Guard power
Stun
Also
Neck-stretch bite
55
40
10
-
Right tail spin
50
30
20
-
Flying tackle
50
40
10
-
Ceiling drop
60
40
10
-
Body discharge
55
40
10
-
Roar (large)
0
40
0
-
Wind pressure (small)
0
10
0
-
Spit
25
10
30
can't be guarded
Electric breath
80
Thunder 9
30
can't be guarded
Damage is for the Village Elder's quests. In the Gathering Hall small monsters other than the Dromes hit 5% harder in low rank, 20% in high rank, and 60% in G rank; every other monster hits 20%, 50%, and 180% harder. Stun builds up: 100 within a short time leaves the hunter dizzy.