Ammo and shelling
Bowgun ammo, bow coatings, and gunlance shelling in one place. Ammo and coatings come with the combinations that make them and how many weapons can use them. The grey count is the bowguns that can load that ammo only with the matching ammo skill. Descriptions are translated from the game text.
Ammo
Take Normal shot: it leaves the gun at full power and loses power over distance, so point-blank shots work well. Pierce shot is strongest once it has traveled some way, so do not expect much damage from it up close.
In-game tutorial
| Name | Description | Combinations | Light | Heavy |
|---|---|---|---|---|
| Normal S Lv1LV1 通常弾 | Cheap starter ammo. Don't expect much power. Unlimited ammo. | - | 67 | 64+2 |
| Normal S Lv2LV2 通常弾 | Common ammo. More powerful than Lv1. Holds up to 99. | Needleberry + Huskberry (1-3) | 67 | 66 |
| Normal S Lv3LV3 通常弾 | Common ammo. Can deal extra damage by ricocheting. Holds up to 99. | Popfish + Huskberry (2-4) | 55+12 | 45+21 |
| Pierce S Lv1LV1 貫通弾 | Ammo that pierces through its target. Can hit some monsters several times. Holds up to 60. | Pierceberry + Huskberry (1-2) | 47+20 | 48+18 |
| Pierce S Lv2LV2 貫通弾 | Ammo that pierces through its target. Hits more times than Lv1. Holds up to 60. | Bird Wyvern Fang + Bone Husk (1-2) | 35+32 | 37+29 |
| Pierce S Lv3LV3 貫通弾 | Ammo that pierces through its target. Hits the most times of any pierce ammo. Holds up to 60. | Pin Tuna + Bone Husk (1-3) | 22+45 | 23+43 |
| Pellet S Lv1LV1 散弾 | Ammo that hits a wide area. Hits several times at close range. Holds up to 60. | Scatternut + Huskberry (1-3) | 44+23 | 38+28 |
| Pellet S Lv2LV2 散弾 | Ammo that hits a wide area. Hits more times than Lv1. Holds up to 60. | Wyvern Fang + Huskberry (1-2) | 32+35 | 30+36 |
| Pellet S Lv3LV3 散弾 | Ammo that hits a wide area. Hits the most times of any pellet ammo. Holds up to 60. | Wyvern Fang + Bone Husk (1-2) | 16+51 | 13+53 |
| Crag S Lv1LV1 徹甲榴弾 | Ammo that sticks in and then explodes. High power and a stun effect. Holds up to 9. | Nitroshroom + Huskberry (1) | 29+38 | 27+39 |
| Crag S Lv2LV2 徹甲榴弾 | Ammo that sticks in and then explodes. Very high power and a stun effect. Holds up to 9. | Burst Arowana + Bone Husk (1) | 18+49 | 19+47 |
| Crag S Lv3LV3 徹甲榴弾 | Ammo that sticks in and then explodes. Tremendous power and a stun effect. Holds up to 9. | Bomb Arowana + Bone Husk (1) | 13+54 | 12+54 |
| Clust S Lv1LV1 拡散弾 | Ammo that scatters 3 bombs on impact. Take care, as it also hits allies. Holds up to 3. | Clusterberry + Huskberry (1) | 31+36 | 23+43 |
| Clust S Lv2LV2 拡散弾 | Ammo that scatters 4 bombs on impact. Take care, as it also hits allies. Holds up to 3. | Wyvern Claw + Bone Husk (1) | 17+50 | 23+43 |
| Clust S Lv3LV3 拡散弾 | Ammo that scatters 5 bombs on impact. Take care, as it also hits allies. Holds up to 3. | Scatterfish + Bone Husk (2) | 9+58 | 10+56 |
| Flaming S火炎弾 | Ammo with strong fire element. Very effective against monsters weak to fire. Holds up to 60. | Fire Herb + Huskberry (1-2) | 22 | 25 |
| Water S水冷弾 | Ammo with strong water element. Very effective against monsters weak to water. Holds up to 60. | Whetfish + Huskberry (1-2) | 16 | 23 |
| Thunder S電撃弾 | Ammo with strong thunder element. Very effective against monsters weak to thunder. Holds up to 60. | Flashbug + Huskberry (2-4) | 10 | 16 |
| Freeze S氷結弾 | Ammo with strong ice element. Very effective against monsters weak to ice. Holds up to 60. | Snow Herb + Huskberry (1-2) | 18 | 14 |
| Dragon S滅龍弾 | Mysterious ammo that an ordinary bowgun cannot even handle. Holds up to 3. | Dragonfell Berry + Bone Husk (1) | 13 | 13 |
| Slicing S斬裂弾 | Severing ammo that scatters blades where it lands. Can also cut off tails. Holds up to 30. | Whetstone + Huskberry (1-2) | 18+49 | 26+40 |
| Poison S Lv1LV1 毒弾 | Ammo that poisons. Some monsters need several shots. Holds up to 12. | Toadstool + Huskberry (1-2) | 30 | 20 |
| Poison S Lv2LV2 毒弾 | A stronger version of ammo that poisons. Some monsters need several shots. Holds up to 12. | Wroggi Poison Fang + Bone Husk (1) | 23 | 13 |
| Paralysis S Lv1LV1 麻痺弾 | Ammo that paralyzes. Some monsters need several shots. Holds up to 12. | Parashroom + Huskberry (1-2) | 33 | 25 |
| Paralysis S Lv2LV2 麻痺弾 | A stronger version of ammo that paralyzes. Some monsters need several shots. Holds up to 8. | Bnahabra Paralysis Needle + Bone Husk (1) | 15 | 11 |
| Sleep S Lv1LV1 睡眠弾 | Ammo that puts targets to sleep. Some monsters need several shots. Holds up to 12. | Sleep Herb + Huskberry (1) | 20 | 13 |
| Sleep S Lv2LV2 睡眠弾 | A stronger version of ammo that puts targets to sleep. Some monsters need several shots. Holds up to 8. | Sleepyfish + Bone Husk (1) | 11 | 10 |
| Exhaust S Lv1LV1 減気弾 | Special ammo that drains a monster's stamina. Holds up to 12. | Fatigueshroom + Huskberry (1-2) | 34 | 34 |
| Exhaust S Lv2LV2 減気弾 | A stronger version of special ammo that drains a monster's stamina. Holds up to 8. | Tired Sardine + Bone Husk (1-3) | 33 | 28 |
| Recover S Lv1LV1 回復弾 | Ammo that restores a small amount of health to whoever it hits. Holds up to 12. | Herb + Huskberry (1) | 45 | 32 |
| Recover S Lv2LV2 回復弾 | Ammo that restores a moderate amount of health to whoever it hits. Holds up to 12. | Potion + Huskberry (1) | 27 | 26 |
| Demon S鬼人弾 | Ammo said to give whoever it hits the strength of a fighting demon. Holds up to 5. | Demondrug + Huskberry (1) | 27 | 27 |
| Armor S硬化弾 | Ammo said to harden the skin of whoever it hits like rock. Holds up to 5. | Armorskin + Huskberry (1) | 30 | 23 |
| Tranq S捕獲用麻酔弾 | Bowgun-only tranquilizer ammo for capturing monsters caught in traps. Holds up to 8. | Tranquilizer + Huskberry (1) | 67 | 66 |
| Paint Sペイント弾 | Ammo that shows the monster it hits on the map for a set time. Holds up to 99. | Paintberry + Huskberry (1) | 67 | 66 |
Coatings
| Name | Description | Combinations | Bows |
|---|---|---|---|
| Empty Phial空きビン | An empty phial with nothing inside. As it is, it's just a phial. | Bone Husk + Whetstone (1-2) | - |
| Power Coating強撃ビン | A phial that raises attack when loaded into a bow. Holds up to 50. | Nitroshroom + Empty Phial (1-2) | 66 |
| C.Range Coating接撃ビン | A phial that, loaded into a bow, raises close-range shot power and melee sharpness. Holds up to 20. | Whetfish + Empty Phial (1-2) | 54 |
| Poison Coating毒ビン | A phial that adds poison to arrows when loaded into a bow. Holds up to 20. | Toadstool + Empty Phial (1-2) | 37 |
| Para Coating麻痺ビン | A phial that adds paralysis to arrows when loaded into a bow. Holds up to 20. | Parashroom + Empty Phial (1-2) | 40 |
| Sleep Coating睡眠ビン | A phial that adds sleep to arrows when loaded into a bow. Holds up to 20. | Sleep Herb + Empty Phial (1-2) | 40 |
| Exhaust Coating減気ビン | A phial that adds exhaust to arrows when loaded into a bow. Holds up to 20. | Fatigueshroom + Empty Phial (1-2) | 41 |
| Paint Coatingペイントビン | A phial loaded into a bow that shows the monster it hits on the map for a set time. Holds up to 99. | Paintberry + Empty Phial (1-2) | 80 |
Gunlance shelling
Let me explain the shell types. There are three: Normal, Wide, and Long. Wide hits hard but loads few shells. Normal hits softer but loads many. Long reaches far and carries strong fire. Each suits some fights and some foes better than others, so try them all.
In-game tutorial
Shell types
| Type | Shells | Range | Area | Power | Gunlances |
|---|---|---|---|---|---|
| Normal | 5 | Short | Narrow | Low | 34 |
| Long | 3 | Long | Narrow | Medium | 26 |
| Wide | 2 | Short | Wide | High | 17 |
Shelling and Wyvern's Fire damage (fixed damage / fire)
| Level | Normal | Long | Wide | Wyvern's Fire (up to 4 hits) |
|---|---|---|---|---|
| Lv1 | Low / Very low | Fairly low / Very low | Medium / Very low | Medium / Low |
| Lv2 | Low / Very low | Medium / Low | Medium / Very low | Medium / Low |
| Lv3 | Fairly low / Very low | Medium / Low | Fairly high / Low | Fairly high / Low |
| Lv4 | Medium / Very low | Medium / Low | Fairly high / Low | Fairly high / Low |
Damage change by shell type
| Type | Shelling | Charged shelling | Full burst | Wyvern's Fire |
|---|---|---|---|---|
| Normal | No change | No change | Up | No change |
| Long | No change | No change | No change | Up a lot |
| Wide | No change | Up a lot | Down | No change |
Sharpness use: Normal and Long shelling take a medium amount, and Wide takes a high amount. Charged shelling takes the same as shelling, a full burst takes the shelling cost times the shells loaded, and Wyvern's Fire takes a very high amount.
公式ガイドブック (Enterbrain, 2011), p. 214