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Black Diablosディアブロス亜種

Flying Wyvern ・ 黒角竜

Black Diablos in the page header of the guidebook
Black Diablos. 公式ガイドブック (Enterbrain, 2011), p. 404

A Diablos with a black shell, called the "black horned wyvern." It is treated as a subspecies, but it is actually a female Diablos whose color has turned black in the breeding season. The change is thought to be a warning to other creatures, and it does become far more aggressive.

A female Diablos whose body turns black in the breeding season. It becomes extremely aggressive.

モンスター&クエストデータ知識書 (Capcom, 2011), p. 50

The female Black Horned Wyvern, even more savage

A subspecies that is in fact a female Diablos turned black on reaching the breeding season. Its temper is even fiercer than the normal species', and it is far more dangerous.

公式ガイドブック (Enterbrain, 2011), p. 404

Black Diablos, guidebook art
Black Diablosモンスター&クエストデータ知識書 (Capcom, 2011), p. 50
Black Diablos, guidebook art
Black Diablosオフィシャルハンターズガイド (Capcom, 2011), p. 157
How the guidebook says to hunt it

It adds a charge that curves toward the hunter

A female Diablos whose shell has turned black as it enters the breeding season. Its hitzones are the same as the normal species', but it has more kinds of surprise attacks from underground and charges, and it is even more vicious. Blademasters, who fight at close range, can prepare the same way as for Diablos, but gunners will feel safer with the Evade Extender or Evasion +X skill.

公式ガイドブック (Enterbrain, 2011), p. 406

Tips

  • It has wind pressure (large) and a roar (large) that can stun
  • Its softest part is the belly for cutting and impact, and the tail for shots
  • Its charge from mid range curves to follow the hunter's movement
  • Unless it is enraged, a Sonic Bomb makes it flinch while it is underground, and this lowers its stamina

公式ガイドブック (Enterbrain, 2011), p. 406

Monster data

Danger★★★★★★★
Base health★★★★ 4000
SizeSmall 1981.03 or lessBig 2389.49 or moreKing 2512.03 or more
StaminaVillage and low rank -High rank ★★★★★
When enragedAttack △△△Defense -Speed △△
AilmentsPoison ◎ 200 +50 / 600Paralysis △ 150 +50 / 500Sleep ◎ 200 +100 / 700Stun ○ 150 +100 / 650Exhaust × 300 +100 / 800
ItemsFlash Bomb ◎Sonic Bomb ○1Pitfall Trap ◎Shock Trap ◎Meat ×Dung Bomb ○
CarvesBody x3Tail x1

Ailment numbers: build-up needed the first time, the increase after each one / the cap. - means it never takes hold.

More stars means more danger and more health. Red stars mean health past the top of the five-star scale, or very high stamina. Under When enraged, △ is a rise (more △ for a bigger one), ▼ a drop, and - no change. Ailments and items run from ◎ (works well) through ○ and △ to × (works poorly), and - means no effect.

Breakable parts

Flinching and hitzones

PartCutImpactShotFireWaterIceThunderDragonStun
Head○△△-△△△△○
Neck○○○-△△△△-
Back / Wings△○△△△○△△-
Belly◎◎○-△△△△-
Wing membrane○○○-△△△△-
Leg○○○-××××-
Tail◎○◎-△△△△-
Tail tip△○△△△○△△-
PartCutImpactShotFireWaterIceThunderDragon
Head251520015201515
Neck454530010151010
Back / Wings2342201015251515
Belly687540010101010
Wing membrane403045010201010
Leg35353505855
Tail502560010151010
Tail tip2235101015301515
PartFlinch
Head○
Neck○
Torso△
Right wing○
Left wing○
Right leg○
Left leg○
Tail○

A hitzone near ◎ takes damage well and one near × hardly at all, and - takes none. Stun is how easily impact attacks stun it there. Flinch runs from ◎ (flinches easily) to × (hardly ever). The second table gives the same hitzones as numbers out of 100.

Attacks

AttackDamageGuard breakStunStamina use
BiteMidHighMidMid
Tail spinMidHighMid-
ChargeMidHighHighHigh
Tail swing left and rightMidHighMid-
Body slamMidHighHighMid
Roar (large)-HighMidMid
Horn swingHighHighMidMid
BurrowLowMid--
Strong ambush from undergroundHighHighHighHigh
Headbutt (body)MidHighMidMid

Brackets after the damage give its element or status. Damage is the health the hunter loses. Guard break is how hard the attack pushes through a guard, and stun is how much it builds toward stunning the hunter. Stamina use is what the attack costs the monster. The levels are Low, Mid, and High; - means none.

Materials

Gathering Hall, high rank
HowPartMaterialChance
Break rewardHorn2Twisted Horn★★★★★
Horn2Quality Black Spiral Horn★★★
CarveBodyBlack Diablos Cortex★★★★ 63%
BodyDiablos Fang★★★ 30%
BodyBlack Diablos Back Shell+★ 7%
TailDiablos Tail Shell★★★★ 50%
TailBlack Diablos Cortex★★★ 28%
TailDiablos Marrow★★ 12%
TailDiablos Medulla★ 6%
TailWyvern Gem★ 4%
Capture rewardBlack Diablos Cortex★★★
Diablos Tail Shell★★
Diablos Fang x3★★
Black Diablos Back Shell+★★
Diablos Marrow★★
Diablos Medulla★
Wyvern Gem★
DropWyvern Tear★★★ 38%
Large Wyvern Tear★★★ 37%
Black Diablos Back Shell+★★★ 25%

More stars means the material is easier to get. These percentages are the game's own chances.

1 Works only while it is underground and not enraged

2 Both horns have to be broken to get the horn break reward

Quests

Gathering Hall, high rank

Black-Robed Prophet

The hour has come...! The four calamities gathered in the Arena shall easily eat away at your body and devour it whole. If you are confident you can overcome this fate, then face it without fear. The final curtain is close at hand...!

時は満ちた…! 闘技場に集いし4つの災厄はそなたの躯を易々と蝕み、喰らい尽くすであろう。この宿命に打ち克つ自信があるのならば、恐れず立ち向かえ。終幕の時はもう目の前なのだ…!

The request on the quest board

Hunting grounds

Sandy Plains

Also on the quest board in

Arena

Zones it moves through

GroundZones it moves to
Sandy Plains4, 7, 8, 9, 10, 11
Arena1

Drop: Drops one when its horns get stuck in a wall. At most 3 per quest.

壁に角が刺さったときにひとつ落とす。

The maps page pins these zones on the game's own map.

モンスター&クエストデータ知識書 (Capcom, 2011), pp. 185-187