Purple Ludrothロアルドロス亜種
Leviathan ・ 紫水獣

A subspecies of Royal Ludroth with a purple mane. The sponge-like mane holds poison made inside its body, and it scatters the poison as it moves. Soaking the mane with water also helps it recover from fatigue, so it prefers lands with plenty of water. Also called the "purple water beast."
A subspecies of Royal Ludroth that stores poison in its mane. It sprays the poison about as it moves.
モンスター&クエストデータ知識書 (Capcom, 2011), p. 92
The Purple Water Beast that rampages spitting poison
A subspecies of Royal Ludroth with a purple mane. True to its poisonous look, it weakens prey with poison stored in its body and mane.
公式ガイドブック (Enterbrain, 2011), p. 514


How the guidebook says to hunt it
Bring Antidotes to deal with poison
Its basic moves are the same as the normal species, but instead of water attacks, Purple Ludroth relies on attacks that poison its target. Besides its breath and slams, its scratches are poisonous too, so be careful up close. Plan on getting poisoned and bring extra Antidotes on the hunt.
公式ガイドブック (Enterbrain, 2011), p. 516
Tips
- Fire works well
- It uses attacks that poison you
- Raw damage works well
- Once exhausted it can no longer spit poison balls
公式ガイドブック (Enterbrain, 2011), p. 516
Monster data
| Danger | ★★★★★ |
|---|---|
| Base health | ★★★★ 4200 |
| Size | Small 1498.84 or lessBig 1807.88 or moreKing 1900.60 or more |
| Stamina | Village and low rank -High rank ★★★★★ |
| When enraged | Attack △Defense -Speed △ |
| Ailments | Poison × 250 +150 / 850Paralysis × 200 +140 / 760Sleep △ 200 +140 / 760Stun △ 200 +120 / 680Exhaust ○ 180 +150 / 780 |
| Items | Flash Bomb ◎Sonic Bomb ×Pitfall Trap ◎Shock Trap ◎Meat ×Dung Bomb ○ |
| Carves | Body x3Tail x1 |
Ailment numbers: build-up needed the first time, the increase after each one / the cap. - means it never takes hold.
More stars means more danger and more health. Red stars mean health past the top of the five-star scale, or very high stamina. Under When enraged, △ is a rise (more △ for a bigger one), ▼ a drop, and - no change. Ailments and items run from ◎ (works well) through ○ and △ to × (works poorly), and - means no effect.
Breakable parts
- Tail Deal enough cutting damage to the tail.
- Crest Deal enough damage to the head.
- Mane Deal enough damage to the mane.
Flinching and hitzones
| Part | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Stun |
|---|---|---|---|---|---|---|---|---|---|
| Head | ○ | ○ | ◎ | △ | - | × | △ | × | ○ |
| Mane | ○ | ○ | ○ | △ | - | × | △ | - | - |
| Belly | ○ | ○ | ○ | △ | - | × | △ | - | - |
| Back | ○ | ○ | ○ | ○ | - | × | △ | × | - |
| Foreleg | ○ | ○ | △ | △ | - | × | △ | - | - |
| Hind leg | ○ | ○ | △ | △ | - | × | × | - | - |
| Tail | ○ | ○ | ○ | △ | - | × | × | - | - |
| Part | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon |
|---|---|---|---|---|---|---|---|---|
| Head | 36 | 45 | 50 | 15 | 0 | 5 | 10 | 5 |
| Mane | 45 | 36 | 35 | 20 | 0 | 5 | 15 | 0 |
| Belly | 44 | 40 | 35 | 15 | 0 | 5 | 10 | 0 |
| Back | 30 | 45 | 25 | 30 | 0 | 5 | 15 | 5 |
| Foreleg | 25 | 30 | 20 | 10 | 0 | 5 | 10 | 0 |
| Hind leg | 30 | 25 | 20 | 10 | 0 | 5 | 5 | 0 |
| Tail | 40 | 40 | 40 | 15 | 0 | 5 | 5 | 0 |
| Part | Flinch |
|---|---|
| Head | ○ |
| Mane | ○ |
| Torso | ○ |
| Right leg | ○ |
| Left leg | ○ |
| Tail | ○ |
A hitzone near ◎ takes damage well and one near × hardly at all, and - takes none. Stun is how easily impact attacks stun it there. Flinch runs from ◎ (flinches easily) to × (hardly ever). The second table gives the same hitzones as numbers out of 100.
Attacks
| Attack | Damage | Guard break | Stun | Stamina use |
|---|---|---|---|---|
| Double bite | Mid | High | Mid | - |
| Double spin attack | Mid | High | Mid | Mid |
| Body slam | High | High | High | Mid |
| Pounce | Mid | High | Mid | Mid |
| Poison slam | Mid (Poison) | High | Mid | Mid |
| Poison claw | Mid (Poison) | High | Mid | - |
| Poison shot breath | Mid (Poison) | High | Mid | Mid |
| Wild poison shot breath | Mid (Poison) | Mid | Mid | Mid |
Brackets after the damage give its element or status. Damage is the health the hunter loses. Guard break is how hard the attack pushes through a guard, and stun is how much it builds toward stunning the hunter. Stamina use is what the attack costs the monster. The levels are Low, Mid, and High; - means none.
Materials
| How | Part | Material | Chance |
|---|---|---|---|
| Break reward | Horn | Fine Crest | ★★★★ |
| Horn | Purple Ludroth Scale+ | ★★★ | |
| Sponge | Purple Spongy Hide | ★★★★★ | |
| Sponge | Dash Extract x2 | ★★ | |
| Sponge | Purple Ludroth Scale+ x2 | ★★ | |
| Carve | Body | Purple Ludroth Scale+ | ★★★ 30% |
| Body | Purple Spongy Hide | ★★★ 25% | |
| Body | Purple Ludroth Claw+ | ★★ 20% | |
| Body | Dash Extract | ★★ 15% | |
| Body | Torrent Sac | ★★ 10% | |
| Tail | Royal Ludroth Tail | ★★★★ 55% | |
| Tail | Purple Ludroth Scale+ | ★★★★ 42% | |
| Tail | Wyvern Gem | ★ 3% | |
| Capture reward | Purple Spongy Hide | ★★★ | |
| Torrent Sac | ★★★ | ||
| Fine Crest | ★★ | ||
| Dash Extract x2 | ★★ | ||
| Aqua Sac x2 | ★★ | ||
| Wyvern Gem | ★ | ||
| Drop | Wyvern Tear | ★★★ 38% | |
| Large Wyvern Tear | ★★★ 37% | ||
| Dash Extract | ★★ 15% | ||
| Purple Ludroth Scale+ | ★★ 10% |
More stars means the material is easier to get. These percentages are the game's own chances. Red ★★★★★ marks one that is especially easy to get, and a red ★ one that is especially hard.
Quests
Gathering Hall, high rank
Training
- Drill 4 Purple Ludroth Slaying Drill
Hunting grounds
Zones it moves through
| Ground | Zones it moves to |
|---|---|
| Flooded Forest | 1, 2, 3, 4, 5, 6, 8 |
| Deserted Island | 2, 5, 9, 10 |
| Arena | 1 |
Drop: Drops one when its mane breaks. At most 1 per quest.
タテガミ部位破壊時にひとつ落とす。
The maps page pins these zones on the game's own map.
モンスター&クエストデータ知識書 (Capcom, 2011), pp. 185-187