Combination list
The 172 combinations with their success rate, how many you get, and how many combo books take them to 100%.
Books of Combos and how success rates rise
Books 2 to 5 have no effect on their own. The success rate only goes up when you carry them in order, starting with Combo Book 1. To get the effect of Combo Book 5, you must have all of Books 1 to 4.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 80.
Material uses: reverse lookup list
A box marks a recipe that only works while the Alchemy skill is active. Red text marks a new recipe.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 81.
Completing the combination list
Nos. 148 to 154 can only be combined during Treasure Hunter quests, and Nos. 155 to 172 only while the Alchemy skill is active.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 84.
Combo books
| Item | Effect |
|---|---|
| Book of Combos 1 | Success rate +5% |
| Book of Combos 2 | ① + ②: success rate +10% (no effect on its own) |
| Book of Combos 3 | ①-③: success rate +20% (no effect on its own) |
| Book of Combos 4 | ①-④: success rate +30% (no effect on its own) |
| Book of Combos 5 | ①-⑤: success rate +50% (you must carry all of ①-④) |
| Alchemy Guide | While carried, lets you use Alchemy combination recipes without the "Alchemy" skill (from the trader granny) |
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 80.
Combination list
Books for 100%: how many combo books, carried in order from the first, raise the rate to 100%. -: already 100%. Alchemy: needs the Alchemy skill.
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 84. From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 85.