Felyne Kitchen
The Felyne Kitchen's 49 kitchen skills, the 80 ingredients each number of Felyne Chefs can cook with, and what every pair of ingredient kinds does to your stats.
See also: Felyne Comrades, Pokke Farm
Felyne Kitchen
Along with the Pokke Farm, the Felyne Kitchen is a place you will visit all the time. Here you eat the meals your Felyne Chefs cook and raise your Felyne Comrades, so it plays a part in every hunt.
What the Felyne Kitchen does
Once you hire a Felyne Chef from the old Felyne at the edge of the village, a Felyne Kitchen is added at the back of your house. Two kinds of Felyne live there: Felyne Chefs, who cook, and Felyne Comrades, who go on quests with you. Learn what each of them does so you can give clear, useful orders to the Felynes who support your hunting.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 62.
Felyne Chef traits
Every Felyne Chef has a set of stats, and the mix of them gives each one its own character, such as being good with meat dishes or having a kitchen skill that helps on quests. There are six stats, listed below. Apart from name and fur, all of them help the hunter in some way. Look at each one carefully when hiring and pick the Felyne that seems most useful. If you find a better Felyne Chef later, swap it in.
Felyne Chef growth
Felyne Chefs earn experience by cooking meals and grilling, and once it passes a set amount their kitchen level goes up. The tables below show how much experience each level needs and how it is earned. A higher kitchen level brings more ingredients to choose from, better grilling success, and other gains, so unless money is very tight, remember to order a meal and some grilling before each quest. Raising the kitchen level does not change a Felyne's preferred ingredients or info level.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 64.
Kitchen skills
When a new Felyne Chef is generated, it gets pattern A skills 75% of the time and pattern B skills 25% of the time. In pattern A, each of the three skill class numbers is matched to a skill from the table below. In pattern B, all three skills are fixed from the start. Kitchen skills gain more variety as you progress, so the more quests you clear, the more often Felyne Chefs with strong skills show up.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 68.
Felyne Chef dishes
When you order a meal, the number of Felynes on cooking duty decides which ingredient list from the upper table on the right page is used. From that list, a number of ingredients set by the leader's kitchen level is drawn at random and shown on screen. Pick two of them and the meal is done, with the effects shown in the lower table on the right page. The meal's effects last into your next quest, but you lose them if you faint partway through.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 70.
The Kiln
There are eight items you can ask a Felyne Chef to grill, listed below. You can hand over up to ten at a time, and each one costs zenny as shown in the table under the photo on the right. The four tables below give the success rate for each item. The higher the chef's kitchen level, the better the odds, and with fish, the pricier the fish, the less often it comes back raw or burnt. Choose both the Felyne and the item with care.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 75.
Gifts from the Felyne Chefs
Talk to a Felyne Chef and there is a set chance it gives you a present. What you get depends on that Felyne's shift, kitchen level, info level, and more. Take the table below as an example. If you talk to a resting Felyne Chef with kitchen level 1 and info level ★★ that had asked you for an item, the table gives the value 8. That points to list 8 in determination table 2 on the right page, and one item is picked from that list as the present.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 76.
Kitchen skills
| Skill | Effect | Class |
|---|---|---|
| Felyne Knock-Out | KO value of Hammers, Hunting Horns, and Bowgun Crag S ×1.1 | 4 |
| Felyne Temper | Ranged attack power ×1.05, but shot deviation increases. With the "Shell Deviation Up" skill only this skill applies; with "Shell Deviation Down" the two cancel out to normal deviation | 3 |
| Felyne Medicine | ① Recovery items heal you 10% more. In multiplayer this also applies when another player uses Lifepowder and to healing after the "Wide Area" skill activates. No effect on Recovery S, Health Flutes, or Hunting Horn songs ② Antidote Herb and Bitterbug combinations always succeed (100%) | 3 |
| Felyne Supercat | While carrying, running uses half as much Stamina and you have super armor (wind pressure still affects you). Stacks with the "Runner" and "Flat Footed" skills | 3 |
| Felyne Strongcat | Super armor while carrying (wind pressure still affects you) | 2 |
| Felyne Resilience [Lo] | Invincibility time when getting up ×2 | 2 |
| Felyne Resilience [Hi] | Invincibility time when getting up ×3. With "Felyne Resilience [Lo]" it becomes ×4 | 4 |
| Felyne Bonus Skills | No matter how many times you faint during a quest, you return with your Felyne Kitchen meal effects (negative effects included) | 4 |
| Felyne Dismantle [Lo] | 25% chance of one extra carve (62.5% with Felyne Dismantle [Hi]). Stacks with the "Carving Celebrity" skill | 4 |
| Felyne Dismantle [Hi] | 50% chance of one extra carve (62.5% with Felyne Dismantle [Lo]). Stacks with the "Carving Celebrity" skill | 5 |
| Felyne Supercarver | Super armor while carving (wind pressure still affects you) | 2 |
| Felyne Heroics | When the hunter's Health is 10 or less, Attack ×1.35 and Defense ×1.5. With the "Adrenaline" or "Worry" skills, the Defense effects stack but only this Attack effect applies | 3 |
| Felyne Gunpowder | Regular bombs you use become their + versions. With the "Bomber" skill, those upgraded bombs deal ×1.5 | 3 |
| Felyne Charisma | Talks with the Veggie Elder fixed at the maximum of 6 | 1 |
| Felyne Exchanger | Pokke Points earned from quests ×1.5 when converted. No effect on Training School points | 3 |
| Felyne Ballooner | The balloon always appears. No effect on maps without a balloon. In multiplayer, one player triggering it gives the effect to everyone | 1 |
| Felyne Fighter | "Taunt" attack power ×5 | 1 |
| Felyne Constructor | Damage to white boulders and ice blocks in the field ×10. No effect on Gunlance shelling and Wyvern's Fire, cannons, and the like | 2 |
| Felyne Negotiations | ① Up to 5 kinds of items stolen by Melynxes, the most recent first, can always be found at the junk pile ② The Veggie Elder always trades you the less likely item | 1 |
| Felyne Bulldozer | When an attack bounces, your next attack has Sharpness ×1.05. It keeps rising while attacks keep bouncing. If an attack does not bounce or misses, Sharpness returns to normal | 3 |
| Felyne Gathering | Chance of a gathering point giving nothing drops from 15% to 9%. Does not stack with "Gathering +2" but stacks with "Gathering -1" and "Gathering +1" | 4 |
| Felyne Aim | ① Normal S power ×1.1. Stacks with the "NormalS Up" skill ② Bow level 1 charge attack multiplier becomes ×0.5 | 3 |
| Felyne Kickboxer | Kick attack power ×5 | 1 |
| Felyne Gastronomy | Eating Sushifish, Glutton Tuna, Gastronome Tuna, Burnt Fish, Rare Fish, Gourmet Fish, Gourmet Fish+, or Cooler Fish also restores 25 Stamina on top of the normal effect. Not when Burnt Fish's negative effect triggers | 2 |
| Felyne Woodwinds | When a flute item would break, 25% chance it does not. Combined with others, checks run in this order: "Whim" skills ➡ Hunting Horn equipped ➡ "Flute Expert" skill ➡ "Felyne Woodwinds" | 1 |
| Felyne Martial Arts [Lo] | Stamina used by evading and guarding becomes 75%. No effect with "Felyne Martial Arts [Hi]". Does not stack with "Constitution +2" but stacks with "Constitution -" and "Constitution +1" | 2 |
| Felyne Martial Arts [Hi] | Stamina used by evading and guarding is halved. Does not stack with "Constitution +" but stacks with "Constitution -" and "Runner" | 3 |
| Felyne Courage | You no longer flinch when you first meet a large monster | 1 |
| Felyne Landing | You no longer land on your hands after jumping down from a height, and you no longer drop carried items. The landing motion still depends on the height of the drop | 2 |
| Felyne Combine [Lo] | Combination success rate +5%. Stacks with the "Combine Success" skills, "Felyne Combine [Hi]", and Books of Combos | 2 |
| Felyne Combine [Hi] | Combination success rate +10%. Stacks with the "Combine Success" skills and Books of Combos | 3 |
| Felyne Culinary Arts | Meat cooked in the field comes out one grade higher, e.g. a Well-Done Steak becomes a Gourmet Steak | 1 |
| Felyne Vine Climber | While climbing vines fast, Stamina use becomes 50% and you have super armor (wind pressure still affects you). Stacks with the "Runner" and "Flat Footed" skills | 2 |
| Felyne Vine Master | Super armor while climbing vines (wind pressure still affects you) | 1 |
| Felyne Frugality | When a pickaxe or bugnet would break, 25% chance it does not. Combined with others, checks run in this order: "Whim" skills ➡ "Felyne Frugality" | 2 |
| Felyne Escape | Stamina used while fleeing is halved | 3 |
| Felyne Throw | Damage from Stones, all Throwing Knives, and Boomerangs ×2 | 2 |
| Felyne Special Attack | Status attack (poison, paralysis, sleep) values ×1.125. Also works on Bowgun shots, Bow coatings, and status Throwing Knives. Stacks with the "Abnormal Sts Atk Up" skill | 4 |
| Felyne Blunt Force | Bowgun melee attack power ×5. No effect on Bows | 1 |
| Felyne Great Break | When a melee weapon bounces, Sharpness loss is cut to 1. With the "Sharp Sword" or "Blunt" skills, this effect applies only when you bounce | 3 |
| Felyne Explorer | At the start of High Rank and higher quests you always go to the hidden area (except gathering tours) | 4 |
| Felyne Scavenger | When the conditions for a monster to drop something are met, it always drops an item. Not if it has already dropped one or has nothing to drop | 3 |
| Felyne Dance | Doing the "Dance" gesture from the Start menu for 5 seconds raises base attack by 15 for 20 seconds. With a "Power Pill" or "Power Seed", whichever effect starts later takes priority | 3 |
| Felyne Defense [Lo] | 12.5% chance to reduce damage to the player by 30%. No effect with "Felyne Defense [Hi]". Stacks with the "Protection" skill | 2 |
| Felyne Defense [Hi] | 25% chance to reduce damage to the player by 30%. Stacks with the "Protection" skill. With "Felyne Defense [Lo]" only this effect applies | 4 |
| Felyne Fear Factor | Weaker medium and large monsters appear more often. Works in multiplayer too. No effect on quests where monster strength is fixed | 4 |
| Crazy Lucky Cat | Quest reward money ×2 | 4 |
| Mega Lucky Cat | 100% chance of +1 guaranteed reward slot. The maximum number of reward slots does not change. With "Ultra Lucky Cat" only this effect applies | 5 |
| Ultra Lucky Cat | 50% chance of +1 guaranteed reward slot. The maximum number of reward slots does not change. No effect with "Mega Lucky Cat" | 4 |
Class is the book's skill class number, which decides which skills a Felyne Chef can roll (page 68).
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 73.
Ingredients by number of Felyne Chefs
| Kind | 1 chefs | 2 chefs | 3 chefs | 4 chefs | 5 chefs |
|---|---|---|---|---|---|
| Meat | Meat Scraps, Tough Meat, Rubbery Jerky | Cubesteak, Spicy Sausage, Wild Bacon | Juicy Rib Roast, Meatwagon, Great Mutton | Princess Pork, Gator Ribmeat, Dragon Foot | Dragon Tail, Bigmeat, Dragon Head, King Turkey |
| Vegetable | Pumpkin, Twinshroom, Jungle Onion | Spotted Onion, Young Potato, Mild Herb, Sliced Cactus | Cudgel Onion, Western Parsley, Spicy Carrots | Cannon Lettuce, Rare Onion, Scented Celery | King Truffle, Fatty Tomato, Demonshroom |
| Fish | Clamchip, Scalefish, Bone Taco | Snake Salmon, Tuna Head | Horseshoe Crab, Curved Shrimp, Spiky Blowfish | King Squid, Queen Shrimp, Pink Caviar | 1000-Year Crab, Hairy Tuna, Crimson Seabream |
| Bran | Chunky Rice, Furahiya Wheat, Mixed Beans | Hardtack, Snowy Rice | Warwheat, Kut Beans, Tasty Rice | Megabagel, Ancient Beans, Kokoto Rice | Heaven Bread, Gold Rice, Soul Beans |
| Fruit | Oily Raisins | Fruity Jam, Northern Orange | Frozen Apples | Burning Mango, Lifejam | Emerald Durian |
| Milk | Sticky Cream, Powdered Cheese | Carefree Yogurt, Aged Cheese | Buffalo Butter, Chili Cheese | Royale Cheese | Kirin Cheese |
| Drink | Hopi | Furahiya Cola | Panish | Blessed Wine | Goldenfish Brew |
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 71.
Meal effects
Pick two ingredients and the meal's effect depends on their two kinds and how many Felyne Chefs are cooking. The price for each number of chefs is in brackets.
| Ingredients | 1 chefs (0z) | 2 chefs (50z) | 3 chefs (100z) | 4 chefs (200z) | 5 chefs (400z) |
|---|---|---|---|---|---|
| Meat + Meat | Health +10 | Health +20 | Health +20 | Health +30 | Health +30 |
| Meat + Vegetable | Stamina +25 | Stamina -25 | Health +10, Attack +3 | - | Health +40, Attack +5 |
| Meat + Fish | Stamina -25 | - | Thunder Res +3 | Stamina +25, Water Res +5 | Health +20, Stamina +50 |
| Meat + Bran | Health +10 | Defense +15 | - | Stamina -50 | - |
| Meat + Fruit | - | Fire Res +3 | Attack +5 | Attack +3, Fire Res +5 | Health -40, Stamina -25 |
| Meat + Milk | - | Health -20 | - | Health +40 | Stamina +25, Defense +15 |
| Meat + Drink | Attack +3 | Health +10 | Stamina -25 | Defense +10, Ice Res +5 | Attack +3, Fire Res +5 |
| Vegetable + Vegetable | Defense +10 | Defense +10 | Defense +10 | Defense +15 | Defense +15 |
| Vegetable + Fish | Stamina +25 | - | Health -30 | Health +20, Dragon Res +3 | Defense +10, Ice Res +5 |
| Vegetable + Bran | Stamina -25 | Attack +3 | Stamina +50 | Stamina +25, Attack +3 | Attack +3, Stamina +25 |
| Vegetable + Fruit | Health +20 | Defense +10, Health +10 | Health -30 | Stamina +50 | - |
| Vegetable + Milk | - | Health -10, Stamina -25 | Health +10, Defense +15 | - | Defense +20, Stamina +25 |
| Vegetable + Drink | - | Stamina +25 | - | Health +40 | Stamina -50 |
| Fish + Fish | Attack +3 | Attack +3 | Attack +3 | Attack +5 | Attack +5 |
| Fish + Bran | Health +10 | Health +20 | - | Health -30, Stamina -25 | Health +40, Defense +20 |
| Fish + Fruit | Health -10 | - | Stamina +25, Fire Res +3 | Defense +20 | Stamina +50, Defense +10 |
| Fish + Milk | - | Stamina -25 | Health +30 | Defense +10, Thunder Res +5 | - |
| Fish + Drink | Defense +10 | Stamina +25 | Stamina -25 | - | - |
| Bran + Bran | Stamina +25 | Stamina +25 | Stamina +25 | Stamina +50 | Stamina +50 |
| Bran + Fruit | Ice Res +3 | - | - | Health -40 | Health +30, Stamina +25 |
| Bran + Milk | - | - | Defense +10, Stamina +25 | Attack +3, Health +30 | Health -50 |
| Bran + Drink | Stamina -25 | Health +10, Thunder Res +3 | Defense +15, Water Res +3 | - | Health +20, Water Res +5 |
| Fruit + Fruit | × | Health -20 | × | Attack +5, Health +10 | × |
| Fruit + Milk | Stamina +25 | Water Res +3 | Health -20, Stamina -25 | - | Health +50, Dragon Res +5 |
| Fruit + Drink | Health -10 | - | Attack +3 | Health +20, Defense +15 | Attack +3, Thunder Res +5 |
| Milk + Milk | - | Stamina +25, Attack +3 | Health +20, Ice Res +3 | × | × |
| Milk + Drink | Health -10 | Ice Res +3 | - | Health +20, Stamina +25 | Health +50, Stamina +50 |
Bold: printed green in the book, the highest value of that stat for the same number of chefs. -: no effect. ×: a pair that cannot be made.
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 71.