Felyne Comrades
The 36 Comrade skills a Felyne Comrade can learn, the points each one needs, and the attacks it uses on a quest.
See also: Felyne Kitchen
Felyne Comrades
Felyne Comrades are a hunter's strongest allies on a quest. To get the most out of them, learn what each of their stats means and how to raise them well.
Hiring Felyne Comrades
Like Felyne Chefs, Felyne Comrades are found for you by the old Felyne at the edge of the village. As long as you can pay, you can hire up to 13 right away: 3 regulars and 10 reserves. Unlike Felyne Chefs, better Comrades do not start appearing as you progress, so if you see one you like, it is a good idea to hire it on the spot. Keep in mind, though, that regulars and reserves can do very different things, as shown below.
Felyne Comrade traits
Every Felyne Comrade is different, from name and personality to favourite weapon, and some stats are never shown on screen. Use the upper table on the right page to understand what each one means. Personality, attack type, and attack tendency matter most, since they never change after hiring and have a direct effect on the hunt. Check these three first when hiring and look for a Felyne with the mix you want. Names are picked at random from the 192 in the lower table on the right page.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 122.
Comrade level
The highest Comrade level is 20. Taking a Felyne on quests or having it train in the Felyne Kitchen earns experience (see p. 129), and once that passes a set amount the Felyne levels up, raising its health, attack, defense, and guard rate. At certain levels it can also learn Comrade skills. The starting level is between 1 and 3, depending on how far you are in the game. A Felyne Chef carried over from 2nd and moved to Comrade duty starts at level 1.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 124.
Felyne Comrade personality and behavior
A Felyne Comrade's personality is made up of three things: the kind of weapon it prefers, the size of monster it goes after first, and when it burrows to recover health. Together these give the 16 personalities below. The large-target and small-target types each come in two versions, depending on attack tendency. Always check how a personality behaves before hiring. For example, a Careful Felyne prefers bombs, goes mostly after small monsters, and burrows to recover once its health drops to about 70%.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 125.
Comrade Skills
Comrade points, earned by taking a Felyne on quests or having it train in the Felyne Kitchen, are what a Felyne Comrade needs to learn Comrade skills. There are 36 of them, listed below. Pick the ones that fit your Felyne: an attack skill for a melee fighter, a large barrel bomb skill for a bomber, a healing horn skill for a support role, and so on. Recommended skills get a closer look on p. 131.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 126.
Affection
Affection shows on screen as hearts, but it is really a number from 0 to 7000, and each time it passes a set value another heart appears. As the hearts go up, the Felyne Comrade's behavior changes and it does more to help the hunter. At first it may get in the way or slack off a lot, so be patient with it. At the maximum of five hearts it gets a bonus of +20 attack and +20 defense, which makes it a much more dependable partner. Five-heart Felynes among your regulars also boost some training: one such Felyne doubles the training effect, two make it 2.5 times, and three make it 3 times. Once one Felyne is fully raised, it pays to move on and raise the next. A Felyne hired from the old Felyne at the edge of the village starts at 3500 affection, but one received from another hunter by Comrade broadcast starts at 0, so give it time.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 128.
Raising Felyne Comrades
Choose Training on the Comrade board in the Felyne Kitchen to have a Felyne Comrade train. Once you set a training menu, the stats in the table below grow each time you come back from a quest. Use the table to pick the menu for the stat you want, such as ネコ筋トレ for attack or ネコ腹筋 for defense. At the top Comrade level of 20, attack and defense cap at 100 and 160. At the maximum of five hearts, each gets a +20 bonus, raising the caps to 120 and 180. On top of that, training can add another 200 points, and whether those go to attack or defense changes the Felyne's type a lot, as the examples on the right show. Build attack if you want a melee fighter, and focus on defense if you want bomb damage or support such as healing and curing poison. A Felyne received by Comrade broadcast has low affection, so let it rest to raise its affection quickly.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 130.
Comrade skills
| Skill | Points | Effect | Affection | Unlocked |
|---|---|---|---|---|
| Flute | 20 | Blows a horn so monsters in the same area are more likely to target the Felyne Comrade | Yes | Available from the start |
| Demon Flute | 60 | Plays the Demon Flute, raising base attack of the hunter and Felyne Comrade by 10 (lasts 3 minutes) | Yes | Available from the start |
| Armor Flute | 60 | Plays the Armor Flute, raising Defense of the hunter and Felyne Comrade by 40 (lasts 3 minutes) | Yes | Available from the start |
| Antidote Flute | 30 | When the hunter is poisoned, plays the Antidote Flute and cures poison on the hunter and Felyne Comrade | Yes | Available from the start |
| Health Flute | 70 | When the hunter's Health is 80% or lower, may restore 20 Health to the hunter and Felyne Comrade | Yes | Available from the start |
| True Health Flute | 120 | When the hunter's Health is 60% or lower, may restore 40 Health to the hunter and Felyne Comrade | Yes | Affection ♥4 or higher |
| Element Atk Fire | 15 | Melee attacks become Fire element (element value 280) | No | Available from the start |
| Element Atk Water | 15 | Melee attacks become Water element (element value 280) | No | Available from the start |
| Element Atk Ice | 15 | Melee attacks become Ice element (element value 280) | No | Available from the start |
| Element Atk Thunder | 15 | Melee attacks become Thunder element (element value 280) | No | Available from the start |
| Element Atk Dragon | 30 | Melee attacks become Dragon element (element value 330) | No | Comrade level 7, or download the bonus data |
| Element Attack Up | 50 | All elemental attack damage ×1.125 | No | Hunt a Rathian or Rathalos |
| Status Atk Poison | 60 | Melee attacks have a 1 in 3 chance to add Poison (buildup 380) | No | Hunt any of Ioprey, Iodrome, Gypceros, or Chameleos |
| Status Atk Paralysis | 60 | Melee attacks have a 1 in 3 chance to add Paralysis (buildup 350) | No | Hunt any of Genprey, Gendrome, Cephadrome, or Khezu |
| Status Atk Sleep | 60 | Melee attacks have a 1 in 3 chance to add Sleep (buildup 350) | No | Hunt any of Hypnocatrice, Plesioth, Basarios, or Gravios |
| Abn Status Atk Up | 120 | Buildup of all status attacks ×1.125 | No | Hunt any of Plesioth, Lunastra, or Teostra |
| Wind Negate | 100 | Negates Low and High wind pressure on the Felyne Comrade | No | Comrade level 9 |
| Earplugs | 140 | Negates small and large roars on the Felyne Comrade | No | Hunt a Yian Garuga or Tigrex |
| Attack Up | 60 | Felyne Comrade attack +20 | No | Hunt any of Yian Kut-Ku, Monoblos, Diablos, Rathalos, or Lavasioth |
| Defense Up | 90 | Felyne Comrade Defense +30 | No | Hunt a Basarios or Gravios |
| Health Up | 120 | Felyne Comrade max Health ×1.2 | No | Hunt any of Congalala, Blangonga, Rajang, or Rajang (gold) |
| Guard Percentage Up | 70 | Felyne Comrade guard chance +20% | No | Hunt any of Daimyo Hermitaur, Shogun Ceanataur, Kushala Daora, or Kushala Daora (rusted) |
| Hyperdrive | 100 | Felyne Comrade action speed (moving, evading, gathering, and so on) ×1.25 | No | Hunt any of Kirin, Tigrex, or Nargacuga |
| Speedy Recovery | 130 | Felyne Comrade Health recovery underground ×1.5 | No | Comrade level 18 |
| Affinity Attack | 80 | Melee attacks have a chance of a critical hit, based on affection | Yes | Comrade level 5 |
| Rob 'em Blind | 100 | The Felyne Comrade may steal materials from monsters it hits in melee. At most 1 per monster species. G Rank gives High Rank materials, High Rank gives Low Rank materials, and Low Rank gives basic materials | Yes | Comrade level 10 |
| Shock Trap | 160 | When a medium or large monster that Shock Traps work on is in the same area, may set a Shock Trap. The chance drops by 1% for each trap set. Up to 5 traps | Yes | Comrade level 17 |
| Bomb Strength Up | 150 | Felyne Comrade bomb power ×1.5 | No | Affection ♥3 or higher |
| Bomb Dmg Reduction | 90 | Bomb damage taken reduced by 50% | No | Comrade level 6 |
| Large Barrel-Bomb | 140 | Small Barrel Bombs the Felyne Comrade throws may become Large Barrel Bombs, with a chance based on affection | Yes | Comrade level 13 |
| Poison Negate | 30 | The Felyne Comrade can no longer be poisoned | No | Hunt an Ioprey or Iodrome |
| Clairvoyance | 70 | Gives the effect of a "Psychoserum" at the start of a quest. After that, every 5 minutes the same effect may trigger, with a chance based on affection. Does not trigger while a medium or large monster is in combat | Yes | Comrade level 8 |
| Say No to Gathering | 90 | Stops gathering and gains +30 attack. With "Attack Up" it gains +50 | No | Comrade level 12 |
| Workaholic | 80 | Max Health drops to 75%, but it never slacks off (➡P.0133) | No | Comrade level 15 |
| Fall 7x, Get Up 8x | 120 | Each time it faints it comes back with +10 attack. Works up to 8 times | No | Comrade level 14 |
| In a Corner | 150 | The Felyne Comrade gains +50 attack and +50 Defense, but once it faints it cannot return for the rest of the quest. When it faints, it restores 50 of the hunter's Health one last time | No | Comrade level 20 |
Affection: yes when the Felyne's affection changes how the skill works (page 128).
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 126.
Attacks
| Name | Effect | Note |
|---|---|---|
| Jump Strike | Leaps at a monster to attack. Mostly used on medium and large monsters | During the Jump Strike jump it has super armor and does not flinch when hit. Only the motion differs from the Close Strike; the damage to monsters is the same |
| Close Strike | Swings its weapon while standing. Mostly used on small monsters | With an elemental attack Comrade Skill learned, part of the grip on the melee weapon changes color |
| Small Barrel Bomb | The Felyne Comrade's bomb attack. At affection ♥2 or higher, it holds off its throw for a moment if the hunter is near where the bomb would land | It holds off up to 5 times per Small Barrel Bomb; from the 6th time it throws away from the hunter. After holding a Small Barrel Bomb for 17 seconds it tosses it anywhere. The higher the affection, the more likely a Small Barrel Bomb becomes a Large Barrel Bomb, up to 15% |
| Large Barrel Bomb | Thrown now and then by a Felyne Comrade that has learned "Large Barrel-Bomb" | Explodes 5 seconds after the Felyne Comrade lifts it and starts running, or when the Felyne Comrade takes any damage. It also explodes on the spot if the hunter's attack hits the Felyne Comrade carrying it |
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 132.