Hunting Horn songs
The 47 Hunting Horn songs by the notes you play, with what each one does, what playing it again adds, and the same with the Maestro skill. The 20 note sets show which horns play which songs.
Hunting Horn: changes from Freedom 2
Starting a performance now gives super armor. A new song, High Frequency, was added. The Attack Up song effect and the swing attack are weaker.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 164.
Hunting Horn
Self-Improvement: the first performance raises movement speed, and playing it again makes your attacks less likely to bounce.
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 730.
Songs
| Notes | Song | Effect | Played again | With Maestro | Maestro, played again |
|---|---|---|---|---|---|
| White, White | Movement Speed Up | Faster movement with weapon drawn for 3 min *2 | Lasts 1 min 30 s longer + "ESP" effect | Faster movement with weapon drawn for 4 min *2 | Lasts 2 min longer + "ESP" effect |
| Purple, Purple | Movement Speed Up | Faster movement with weapon drawn for 3 min *2 | Lasts 1 min 30 s longer + "ESP" effect | Faster movement with weapon drawn for 4 min *2 | Lasts 2 min longer + "ESP" effect |
| White, Red | Attack Up [Lo] | Attack +10% for 2 min | Lasts 1 min 30 s longer, Attack +15% | Attack +10% for 2 min 30 s | Lasts 2 min longer, Attack +15% |
| Purple, Red, Red | Attack Up [Hi] | Attack +15% for 1 min 30 s | Lasts 1 min longer, Attack +20% | Attack +15% for 2 min | Lasts 1 min 30 s longer, Attack +20% |
| Red, Yellow | Defense Up [Lo] | Defense +15% for 2 min | Lasts 1 min 30 s longer, Defense +20% | Defense +15% for 2 min 30 s | Lasts 2 min longer, Defense +20% |
| Red, Green, Red | Defense Up [Hi] | Defense +20% for 1 min 30 s | Lasts 1 min longer, Defense +30% | Defense +20% for 2 min | Lasts 1 min 30 s longer, Defense +30% |
| Red, Light blue, Light blue, Purple | Defense Up [Hi] | Defense +20% for 1 min 30 s | Lasts 1 min longer, Defense +30% | Defense +20% for 2 min | Lasts 1 min 30 s longer, Defense +30% |
| Red, Blue, White | Health Inc [Lo] | Maximum health +20 for 3 min | Lasts 2 min longer | Maximum health +20 for 4 min | Lasts 3 min longer |
| Red, Red, Light blue | Health Inc [Mid] | Maximum health +30 for 3 min | Lasts 2 min longer | Maximum health +30 for 4 min | Lasts 3 min longer |
| Red, Blue, Red, Purple | Health Inc [Hi] | Maximum health +50 for 3 min | Lasts 2 min longer | Maximum health +50 for 4 min | Lasts 3 min longer |
| Blue, Blue, Red | Wind Reduce | Unaffected by minor wind pressure for 3 min | Unaffected by minor, major, and dragon wind pressure for 2 min | Unaffected by minor wind pressure for 4 min | Unaffected by minor and major wind pressure for 3 min |
| Blue, Blue, Green | Wind Cancel | Unaffected by minor and major wind pressure for 3 min | Unaffected by minor, major, and dragon wind pressure for 2 min | Unaffected by minor and major wind pressure for 4 min | Unaffected by minor, major, and dragon wind pressure for 3 min |
| Blue, Light blue, Blue | Wind Cancel | Unaffected by minor and major wind pressure for 3 min | Unaffected by minor, major, and dragon wind pressure for 2 min | Unaffected by minor and major wind pressure for 4 min | Unaffected by minor, major, and dragon wind pressure for 3 min |
| Blue, Blue, Yellow, Purple | Wind All Cancel | Unaffected by minor, major, and dragon wind pressure for 3 min | Lasts 2 min longer | Unaffected by minor, major, and dragon wind pressure for 4 min | Lasts 3 min longer |
| White, Blue | No Stamina Loss [Lo] | Stamina does not deplete for 1 min 30 s | Lasts 1 min longer | Stamina does not deplete for 2 min | Lasts 1 min 30 s longer |
| Purple, Blue, Blue | No Stamina Loss [Hi] | Stamina does not deplete for 2 min 30 s | Lasts 1 min 30 s longer | Stamina does not deplete for 3 min | Lasts 2 min longer |
| Blue, Blue, Light blue | Clairvoyance | Psychoserum effect for 30 s *2 | - | Psychoserum effect for 1 min *2 | - |
| Purple, Green | Health Rec [Lo] | Restores 20 health (33% chance) or 10 (67%) | - | Restores 20 or 10 health (50% chance each) | - |
| Green, Purple, Yellow | Health Rec [Mid] | Restores 30 health (33% chance) or 20 (67%) | - | Restores 30 or 20 health (50% chance each) | - |
| Green, Green, Purple, Light blue | Health Rec [High] | Restores 40 health (33% chance) or 30 (67%) | - | Restores 40 or 30 health (50% chance each) | - |
| Green, White, Light blue | Health Rec [Mid]&Deodorant | Removes the smell + restores 30 health (33% chance) or 20 (67%) | - | Removes the smell + restores 30 or 20 health (50% chance each) | - |
| White, Green | Health Rec [Lo]&Antidote | Cures poison + restores 20 health (33% chance) or 10 (67%) | - | Cures poison + restores 20 or 10 health (50% chance each) | - |
| Green, Blue, Purple, Blue | Health Rec [Mid]&Antidote | Cures poison + restores 30 health (33% chance) or 20 (67%) | - | Cures poison + restores 30 or 20 health (50% chance each) | - |
| Green, Green, Yellow | Recover Spd Up [Lo] | Red health recovers 2× as fast for 2 min | Lasts 1 min longer | Red health recovers 2× as fast for 3 min | Lasts 1 min 30 s longer |
| Green, Red, Green, Purple | Recover Spd Up [Hi] | Red health recovers 3× as fast for 2 min | Lasts 1 min longer | Red health recovers 3× as fast for 3 min | Lasts 1 min 30 s longer |
| Green, Yellow, Purple, Yellow | Heavenly Protection | 50% chance to take only 70% damage for 2 min *1 | Lasts 1 min longer | 50% chance to take only 70% damage for 3 min *1 | Lasts 1 min 30 s longer |
| Light blue, Light blue, Yellow | No Cold & Snow Res | "Cold Elimination[Hi] + Snow Resistance" effect for 4 min | Lasts 4 min longer | "Cold Elimination[Hi] + Snow Resistance" effect for 5 min | Lasts 5 min longer |
| Light blue, Green, Light blue | No Heat | "Heat Cancel [Hi]" effect for 4 min | Lasts 4 min longer | "Heat Cancel [Hi]" effect for 5 min | Lasts 5 min longer |
| Light blue, Light blue, Red | Hear Protect [Lo] | "Earplug" effect for 3 min | "High Grade Earplug" effect for 2 min | "Earplug" effect for 4 min | "High Grade Earplug" effect for 3 min |
| Light blue, Light blue, Green, Purple | Hear Protect [Hi] | "High Grade Earplug" effect for 3 min | Lasts 2 min longer | "High Grade Earplug" effect for 4 min | Lasts 3 min longer |
| Light blue, Blue, Purple | No Faint | "Faint Negated" effect for 3 min | Lasts 2 min longer | "Faint Negated" effect for 4 min | Lasts 3 min longer |
| Light blue, Yellow, Yellow | No Paralysis | "Paralysis Negated" effect for 3 min | Lasts 2 min longer | "Paralysis Negated" effect for 4 min | Lasts 3 min longer |
| Light blue, Yellow, Light blue | No Quakes | "Quake Resistance" effect for 3 min | Lasts 2 min longer | "Quake Resistance" effect for 4 min | Lasts 3 min longer |
| Yellow, Blue, Yellow, White | Element Attack Up | Elemental attack +15% for 1 min 30 s | Lasts 1 min longer, Elemental attack +20% | Elemental attack +15% for 2 min | Lasts 1 min 30 s longer, Elemental attack +20% |
| Yellow, Red | Fire Res Up [Lo] | Fire resistance +10 for 1 min | Fire resistance +15 for 1 min | Fire resistance +10 for 1 min 30 s | Fire resistance +15 for 1 min 30 s |
| Yellow, Blue, White | Fire Res Up [Hi] | Fire resistance +15 for 1 min | Fire resistance +20 for 1 min | Fire resistance +15 for 1 min 30 s | Fire resistance +20 for 1 min 30 s |
| Yellow, Blue, Purple | Water Res Up [Lo] | Water resistance +10 for 1 min | Water resistance +15 for 1 min | Water resistance +10 for 1 min 30 s | Water resistance +15 for 1 min 30 s |
| Yellow, Blue, Blue, White | Water Res Up [Hi] | Water resistance +15 for 1 min | Water resistance +20 for 1 min | Water resistance +15 for 1 min 30 s | Water resistance +20 for 1 min 30 s |
| Yellow, Light blue, Purple | Thunder Res Up [Lo] | Thunder resistance +10 for 1 min | Thunder resistance +15 for 1 min | Thunder resistance +10 for 1 min 30 s | Thunder resistance +15 for 1 min 30 s |
| Yellow, Yellow, Blue | Thunder Res Up [Hi] | Thunder resistance +15 for 1 min | Thunder resistance +20 for 1 min | Thunder resistance +15 for 1 min 30 s | Thunder resistance +20 for 1 min 30 s |
| Yellow, White, Light blue | Ice Res Up [Lo] | Ice resistance +10 for 1 min | Ice resistance +15 for 1 min | Ice resistance +10 for 1 min 30 s | Ice resistance +15 for 1 min 30 s |
| Yellow, Green, White | Ice Res Up [Lo] | Ice resistance +10 for 1 min | Ice resistance +15 for 1 min | Ice resistance +10 for 1 min 30 s | Ice resistance +15 for 1 min 30 s |
| Yellow, Purple, Light blue | Ice Res Up [Hi] | Ice resistance +15 for 1 min | Ice resistance +20 for 1 min | Ice resistance +15 for 1 min 30 s | Ice resistance +20 for 1 min 30 s |
| Yellow, Green, Purple | Ice Res Up [Hi] | Ice resistance +15 for 1 min | Ice resistance +20 for 1 min | Ice resistance +15 for 1 min 30 s | Ice resistance +20 for 1 min 30 s |
| White, Yellow | Dragon Res Up [Lo] | Dragon resistance +10 for 1 min | Dragon resistance +15 for 1 min | Dragon resistance +10 for 1 min 30 s | Dragon resistance +15 for 1 min 30 s |
| Purple, Yellow, Yellow | Dragon Res Up [Hi] | Dragon resistance +15 for 1 min | Dragon resistance +20 for 1 min | Dragon resistance +15 for 1 min 30 s | Dragon resistance +20 for 1 min 30 s |
| Yellow, Yellow, Yellow | Supersonic Waves | Sonic Bomb effect around the player | - | Sonic Bomb effect in a wide area around the player | - |
*2 "Movement Speed Up" and "Clairvoyance" only affect the player performing the song
*1 "Heavenly Protection" does not stack with the "Protection" skill
With Maestro: the effects as the book gives them with the Maestro skill active (page 167).
From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 166. From モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 167.
Note sets
Every horn has three notes. A horn plays every song made only of its own notes.