101Leafy researched the games.
All Resist
| Points | Skill | Effect |
|---|---|---|
| -20 | All Res -10 | |
| -15 | All Res -5 | Each resistance (fire, water, thunder, ice, dragon) gets -5. |
| -10 | All Res -3 | Each resistance (fire, water, thunder, ice, dragon) gets -3. |
| +10 | All Res +3 | Each resistance (fire, water, thunder, ice, dragon) gets +3. |
| +15 | All Res +5 | Each resistance (fire, water, thunder, ice, dragon) gets +5. |
| +20 | All Res +10 | Each resistance (fire, water, thunder, ice, dragon) gets +10. |
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 101. A blank effect is a skill the book's table leaves out.
A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.
Armor
Armor that gives points to All Resist, highest first.
Decorations
Decorations that give points to All Resist.
| Name | Slots | Points |
|---|---|---|
| TrueResistJewel | 3 | +5 |
| Omnipotent Jewel | 2 | +3 |
| Impervious Jewel | 1 | +1 |
| Turtle Jewel | 2 | -1 |