101Leafy researched the games.
Health
| Points | Skill | Effect |
|---|---|---|
| -20 | Health -30 | Lowers max Health by 30. |
| -15 | Health -20 | Lowers max Health by 20. |
| -10 | Health -10 | Lowers max Health by 10. |
| +10 | Health +20 | Raises max Health by 20. |
| +15 | Health +30 | Raises max Health by 30. |
| +20 | Health +50 | Raises max Health by 50. |
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 99.
A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.
Armor
Armor that gives points to Health, highest first.
Decorations
Decorations that give points to Health.
| Name | Slots | Points |
|---|---|---|
| Strength Jewel | 1 | +2 |
| Expert Jewel | 1 | -1 |
| Curing Jewel | 1 | -1 |
| Celebrity Jewel | 2 | -1 |
| Cure All Jewel | 2 | -1 |
| Cure All Jewel+ | 2 | -1 |
| Hermit Jewel | 3 | -1 |