101Leafy researched the games.
Recovery
| Points | Skill | Effect |
|---|---|---|
| -10 | HealthRecItemsWeaknd | Items that restore Health restore only 75% as much. |
| +10 | HealthRecItemsImprvd | Items that restore Health restore 1.25 times as much. |
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 102.
A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.
Armor
Armor that gives points to Recovery, highest first.
Decorations
Decorations that give points to Recovery.
| Name | Slots | Points |
|---|---|---|
| Cure All Jewel+ | 2 | +3 |
| Cure All Jewel | 2 | +2 |
| Curing Jewel | 1 | +1 |
| Fencer Jewel | 1 | -1 |
| QuickEaterJewel | 1 | -1 |
| Fast Food Jewel | 2 | -1 |
| Swordsman Jewel | 3 | -2 |
| Scarfing Jewel | 3 | -2 |