101Leafy researched the games.
Shot Mix
| Points | Skill | Effect |
|---|---|---|
| +10 | Bullet Limit | Combining ammo or coatings always makes the maximum number. |
Our translation of モンスターハンターポータブル 2nd G 公式ガイドブック (Enterbrain, 2008), page 102.
A skill turns on when the points from armor and decorations add up to the figure shown: +10 or more, or -10 or less. Reaching the next figure swaps it for the stronger skill.
Armor
Armor that gives points to Shot Mix, highest first.
| Name | Part | Rarity | Points |
|---|---|---|---|
| Leather Helm S | Head | 6 | +10 |
| Blango Cap X | Head | 9 | +4 |
| Blango Coat X | Waist | 9 | +4 |
| Leather Helm | Head | 1 | +2 |
| Velociprey Cap | Head | 2 | +2 |
| Velociprey Vest | Body | 2 | +2 |
| Blango Vest X | Body | 9 | +2 |
| Velociprey Guards | Arm | 2 | +2 |
| Khezu Guards | Arm | 3 | +2 |
| Velociprey Coat | Waist | 2 | +2 |
| Velociprey Leggings | Leg | 2 | +2 |
| Khezu Leggings | Leg | 3 | +2 |
Decorations
Decorations that give points to Shot Mix.
| Name | Slots | Points |
|---|---|---|
| Armory Jewel | 1 | +2 |